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ciat_kiosks [2022/10/23 19:01] – [Squads] andrewciat_kiosks [2023/01/21 17:41] (current) – [Specialists] andrew
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 ===== Squads ===== ===== Squads =====
  
-**The Awesome Squad** (Cost: 3) \\+Unless otherwise noted, each squad is made up of three extras 
 + 
 +**Gladiaborg Klaw Fighters** (Cost: 3) \\ 
 +Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8 Fighting D8, Shooting D6 Toughness 6 (10), Parry 6 \\ 
 +Claw Cannon 30’ - Opposed STR or drag toward Gladiaborg \\ 
 +Molecular Weapon D6+STR (AP 3) \\ 
 + 
 +**Gladiaborg Kannon Fighters** (Cost: 3) \\ 
 +Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8 Fighting D8, Shooting D6 Toughness 6 (10), Parry 6 \\ 
 +Arm Cannon 2D6+1 damage \\ 
 + 
 + 
 +**The Awesome Squad** (Cost: 2) \\
 Three ex-security guards looking to get rich being lazy \\ Three ex-security guards looking to get rich being lazy \\
 Agility: D6, Smarts: D6, Spirit: D4, Strength: D4, Vigor: D6; Hinderance: Yellow\\ Agility: D6, Smarts: D6, Spirit: D4, Strength: D4, Vigor: D6; Hinderance: Yellow\\
-Fighting D4, Shooting D6; Bolt Rifle, kevlar jacket, fighting knife, radio, one concussion grenade each\\+Toughness 5(9), Parry, 4; Fighting D4, Shooting D6; Bolt Rifle, flak jacket, fighting knife, radio, one concussion grenade each\\ 
 + 
  
-**The Roughriders** (Cost: 4) \\+**The Roughriders** (Cost: 3) \\
 Three cowboys unused to life in space \\ Three cowboys unused to life in space \\
 Agility: D4, Smarts: D4, Spirit: D6, Strength: D6, Vigor: D6; Hinderance: Space Sickness\\ Agility: D4, Smarts: D4, Spirit: D6, Strength: D6, Vigor: D6; Hinderance: Space Sickness\\
-Fighting D6, Shooting D4; Flak jacket and helmet, fighting hatchet (as axe), bolt rifle, radio, one concussion grenade each\\+Toughness 5(9), Parry, 5; Fighting D6, Shooting D4; Flak jacket and helmet, fighting hatchet (as axe), bolt rifle, radio, one concussion grenade each\\
  
-**Milgo Refugees** (Cost:6) \\+**Milgo Refugees** (Cost:4) \\
 Three refugees who were wronged by POWERCORP, and have escaped to Bastard Station\\ Three refugees who were wronged by POWERCORP, and have escaped to Bastard Station\\
 Agility: D6, Smarts: D8, Spirit: D6, Strength: D6, Vigor: D6; Hinderance: Hates POWERCORP \\ Agility: D6, Smarts: D8, Spirit: D6, Strength: D6, Vigor: D6; Hinderance: Hates POWERCORP \\
-Knowledge (Security) d6, Shooting d6; Fighting d4; vac suit, light bolt pistol \\+Toughness 5(9), Parry, 4; Knowledge (Security) d6, Shooting d6; Fighting d4; vac suit, light bolt pistol \\ 
 + 
 +**Contraband Alliance Goons** (Cost:2) \\ 
 +These three goons are probably spies of the alliance, but they are cheap and effective\\ 
 +Agility: D6, Smarts: D4, Spirit: D6, Strength: D8, Vigor: D6; Hinderance: Probably spies \\ 
 +Toughness 5(9), Parry, 6; Shooting d6; Fighting d8; Flak jacket, machete, heavy bolt pistol \\
  
  
 ===== Personalities ===== ===== Personalities =====
  
-**Postal Pete** (Cost: 2) \\ +All these personalities are wild cards 
-dude who is just little bit crazed and out of control \\ + 
-Agility: D6, Smarts: D4, Spirit: D8, Strength: D6, Vigor: D6; Edge: Berserk \\ +**Bleak Clandestine** (Cost:4) \\ 
-Fighting D6, Shooting D4; leather jacket, axe, heavy bolt pistol\\+He's an operative of the alliance, but he's looking to branch out and make some connections because he's not nearly as dumb as he looks \\ 
 +Agility D6, Smarts D6, Spirit D8, Strength D8, Vigor D8 \\ 
 +Toughness 6(12), Parry 6; Fighting D8, Shooting D8, Security D6, Streetwise D8, Stealth D6 \\ 
 +Battle Suit, Heavy Bolt Pistol 2D8 DMG, Chain Sword (STR+1D8 AP 8) \\ 
 + 
 +**Sgt. Roidnek** (Cost: 3) \\ 
 +born commander who is drinking his pension, wishing for one last opportunity to die in battle\\ 
 +Agility: D6, Smarts: D6, Spirit: D8, Strength: D6, Vigor: D6; Edge:Command (+1 to troops recovering from being Shaken) \\ 
 +Toughness 5(9), Parry 5; Fighting D6, Shooting D6; Flak jacket and helmet, bolt rifle, light bolt pistol\\ 
 + 
 +**Boyd Dynamo** (Cost: 3) \\ 
 +Once a pirate, now a mercenary spaceman with a shaky history looking to lay low for a while.\\ 
 +Agility: D8, Smarts: D8, Spirit: D4, Strength: D6, Vigor: D6;  Hinderance: Wanted (Renegades)\\ 
 +Toughness 5(9), Parry 4; Fighting D4, Shooting D8, Pilot: D8; Ship Ops:D6; Advanced flight suit, light bolt pistol\\ 
 + 
 +**Cam Gunkle** (Cost: 3) \\ 
 +A technologist with serious chops, Cam is a Milgo refugee and as such he harbors a deep hatred of the megacorps, and [[Powercorp]] in particular \\ 
 +Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\ 
 +Toughness 5(9), Parry 4; Repair d10, Ship Ops d6, Fighting d4, Shooting d4; vac suit, hand scanner, uni-tools, robot sidekick "Rusty" \\ 
 + 
 +**Melchior** (Cost:2) \\ 
 +This bum is a bonafide champion of the fighting ring who wants to get enough capital to leave the station\\ 
 +Agility: D8, Smarts: D6, Spirit: D8, Strength: D8, Vigor: D8; Hinderance: Ambition\\ 
 +Toughness 6(7), Parry 7; Fighting: D10, Shooting D4; leather jacket, fighting knives, light bolt pistol \\ 
 + 
 +**Dumhammer** (Cost: 1)\\ 
 +Another bum from the station who could be useful if he weren't so unbelievably stupid.\\ 
 +Agility: D4, Smarts: D4, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: Illiterate\\ 
 +Toughness 5(9), Parry 5; Fighting D6, Shooting D6; leather jacket, crowbar (as axe), heavy bolt pistol\\
  
 **Spurtlefork** (Cost: 1) \\ **Spurtlefork** (Cost: 1) \\
 A bum from the station who isn't completely filthy and terrible \\ A bum from the station who isn't completely filthy and terrible \\
 Agility: D4, Smarts: D4, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: One Eye\\ Agility: D4, Smarts: D4, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: One Eye\\
-Fighting D6, Shooting D4; leather jacket, fighting spork (as combat knife), heavy bolt pistol\\+Toughness 5(9), Parry 5; Fighting D6, Shooting D4; leather jacket, fighting spork (as combat knife), heavy bolt pistol\\
  
 ===== Specialists ===== ===== Specialists =====
  
 +All the specialists are extras, but can be trained up to wildcard status after three hires
 +
 +**Happy Cadet** (Cost: 1) \\
 +Happy Farmer has trained up some space cadets to be passable pilots. If you need someone to sit in a fighter craft and make it go, you can find at least three cadets per cycle. They must be given their "callsign" before they can join your force, though.  \\
 +Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\
 +Piloting d4, Knowledge (Astrogation) d4, Fighting d6, Shooting d4; vac suit \\
 +
 +**Battleship** (Cost: 1) \\
 +He's wanted by the [[Space Cops]], but he has agreed to come to Bastard Station \\
 +Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\
 +Shooting d6, Fighting d6, Repair d4; vac suit, light bolt pistol \\
  
 **Clue** (Cost: 1) \\ **Clue** (Cost: 1) \\
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 Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\ Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\
 Piloting d6, Knowledge (Astrogation) d4, Fighting d4, Shooting d4; vac suit, light bolt pistol \\ Piloting d6, Knowledge (Astrogation) d4, Fighting d4, Shooting d4; vac suit, light bolt pistol \\
- 
-**Operation** (Cost: 1) \\ 
-She's a marginal sciences officer, but she has agreed to come to Bastard Station \\ 
-Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\ 
-Ship Ops d6, Knowledge (Astrogation) d4. Fighting d4, Shooting d4; vac suit, light bolt pistol \\ 
  
 **Monopoly** (Cost: 1) \\ **Monopoly** (Cost: 1) \\
-He's a mess, but he has agreed to come to Bastard Station \\+He's a mess, but he has agreed to come to Bastard Station and he's already successfully fixed docking bay two. He can be given one task per session to fix something on the station, or be recruited on board a ship to help with repairs and engineering there.  \\
 Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\ Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\
 Repair d6, Ship Ops d4, Fighting d4, Shooting d4; vac suit, light bolt pistol \\ Repair d6, Ship Ops d4, Fighting d4, Shooting d4; vac suit, light bolt pistol \\
  
-**Battleship** (Cost: 1) \\ +**Operation** (Cost: 1) \\ 
-He'wanted by the [[Space Cops]], but he has agreed to come to Bastard Station \\+She'a marginal, absent-minded sciences officer, but she has agreed to come to Bastard Station \\
 Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\ Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6; \\
-Shooting d6, Fighting d6Repair d4; vac suit, light bolt pistol \\+Ship Ops d6, Knowledge (Astrogation) d4. Fighting d4Shooting d4; vac suit, light bolt pistol \\ 
 + 
 + 
 + 
  
  
ciat_kiosks.1666551672.txt.gz · Last modified: 2022/10/23 19:01 by andrew