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campaign_pitch [2022/09/05 18:51] – created andrewcampaign_pitch [2022/09/05 19:04] (current) – [Campaign Pitch] andrew
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 ====== Campaign Pitch ====== ====== Campaign Pitch ======
  
-I'm interested in a campaign set in a far future where a crew of explorers, thieves, bounty hunters, con-artists, mercenaries, spies, junkies, and deadbeats work together to man a starbase hideout and plan daring scores on the fringes of a human starfaring empire. It will feel like Traveller with a less "hard science" and a more "Star Wars" or "Warhammer 40K" [[technology|technology]] vibe. Each episode in the campaign will follow a loose formula starting with planning and executing an initial job. This first encounter will lean on flashback scenes and cut directly to the most interesting moments of the action. That could be anytime that the plan goes sideways such as an ambush, bluffing their way through security, or dealing with complications of their success. Once the opening job is complete, a period of downtime will be followed by player-directed free play that will follow our traditional "sandbox" format. +I'm interested in a campaign set in a far future where a crew of explorers, thieves, bounty hunters, con-artists, mercenaries, spies, junkies, and deadbeats work together to man a starbase hideout and plan daring scores on the fringes of a human starfaring empire. It will feel like Traveller with a less "hard science" and a more of a science-fantasy "Star Wars" or "Warhammer 40K" [[technology|technology]] vibe. Each episode in the campaign will follow a loose formula starting with planning and executing an initial job. This first encounter will lean on flashback scenes and cut directly to the most interesting moments of the action. That could be anytime that the plan goes sideways such as an ambush, bluffing their way through security, or dealing with complications of their success. Once the opening job is complete, a period of downtime will be followed by player-directed free play that will follow our traditional "sandbox" format. 
  
 Player characters are expected to work together for the collective benefit of the crew of rogues, but there is no reason why tempers may flare in the face of incompetence or selfishness. Any crew member who actively betrays the party would probably leave the game and become an NPC. I expect the crew to stand together in most cases - particularly when threatened collectively.  Player characters are expected to work together for the collective benefit of the crew of rogues, but there is no reason why tempers may flare in the face of incompetence or selfishness. Any crew member who actively betrays the party would probably leave the game and become an NPC. I expect the crew to stand together in most cases - particularly when threatened collectively. 
campaign_pitch.1662403912.txt.gz · Last modified: 2022/09/05 18:51 by andrew