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astrogation [2022/08/23 12:51] daveastrogation [2022/09/03 04:05] (current) andrew
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 =====ASTROGATION===== =====ASTROGATION=====
  
-===BASICS OF SPACE TRAVEL=== +====BASICS OF SPACE TRAVEL==== 
-FTL Drive: ships with FTL drive can access hyperspace when they reach a speed of 250 and have passed outside of the gravity well of any planet, moon or star.  Once the jump is made, the ship travels a rate of 1 light-year in 1d4 (random) hours.  Since each sector is 10 light-years and it takes on average 2.5 hours to cross a light year, a sector can be crossed, on average 25 hours, or 1 standard Galactic Day.  The exit point of each hyperspace entry must be decided at the point of jump and can't be changed once FTL is activated.  Attempting such a jump requires a Navigation skill roll, with a -2 penalty if the jump is 6 light years or longer and -4 penalty if the jump is 11 light years or longer, single jumps cannot be longer than 15 light years.  If the Navigation roll fails, the ship cannot attempt to jump for 1d6 (turns?  hours?).+FTL Drive: ships with FTL drive can access hyperspace once they have built up enough power and have passed outside of the gravity well of any planet, moon or star.  Once the jump is made, the ship travels a rate of 1 light-year in 1d4 (random) hours.  Since each sector is 10 light-years and it takes on average 2.5 hours to cross a light year, a sector can be crossed, on average 25 hours, or 1 standard Galactic Day.  The exit point of each hyperspace entry must be decided at the point of jump and can't be changed once FTL is activated.  
  
 +Attempting such a jump requires a buildup of power appropriate for the ship's smarts followed by a Navigation skill roll, or ship's Smarts roll. There is a -2 penalty if the jump is 6 light years or longer and -4 penalty if the jump is 11 light years or longer. Single jumps cannot be longer than 15 light years.  If the Navigation roll fails, the ship cannot attempt to jump again until they are able to build up enough power for another jump.
  
-===STAR MAPS===+ 
 +====STAR MAPS====
  
 There are 2 scales of map used for astrogation in the campaign, the Galactic Region Map and the Sector Map. There are 2 scales of map used for astrogation in the campaign, the Galactic Region Map and the Sector Map.
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   - __Asteroids__: Class 4 system: indicates systems with primarily asteroid fields instead of planets, and the ability to produce Power Cubes for interstellar trade.   - __Asteroids__: Class 4 system: indicates systems with primarily asteroid fields instead of planets, and the ability to produce Power Cubes for interstellar trade.
   - __Station__:  Class 5 system:  indicates that there is no star or planets in this hex, but there is a permanent deep-space station in place.   - __Station__:  Class 5 system:  indicates that there is no star or planets in this hex, but there is a permanent deep-space station in place.
 +
 +===DIRECTIONS ON THE MAP===
 +The Top of Sector and Regional maps is oriented to the Center of the Galaxy, and are usually referred to as "Inward"\\
 +The Bottom of the maps are toward the Rim of the Galaxy and are called "Outward"\\
 +The Left side is the direction that the galaxy spins and are called "Forward"\\
 +The right side is the direction opposite the spin and is called "Backward"\\
astrogation.txt · Last modified: 2022/09/03 04:05 by andrew