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ERRATA, CLARIFICATIONS AND RULINGS FOR RAMPAGE AMID THE RUINS (Second Edition)

Book 1: Hacklords

  • Surprise Attacks: if a target is blinded (and does normally see to fight) any attack made against it is considered a surprise attack.
  • Vision: mortals with Dark Vision can see 60' when it is night or in unlit indoor conditions, generally without any color perception. Mortals with “sun-sensitive” vision can see 90' when it is night or in unlit indoor conditions, but suffer -1 on rolls in actual sunlight.

Book 2: Spells and Skills

  • All Spells: clarification–unless it says otherwise, you must have line of sight to the target of a spell.
  • Read Minds (MU spell lvl 2): The target says “anyone” within the range, this means any one person at a time. You must know the person is there and where he is, and must pay attention to that one person to read his surface thoughts. The spell does not act as a scanning spell to detect thoughts of hidden or invisible people and cannot penetrate doors or walls.
  • Camp Master (Jack Skill): a successful skill check when making camp will protect the camp from all attacks/infestations of all size T or VT creatures from the Bugs Chapter of Book 5.

Book 3: Stuff:

  • Cling Fire, the price of Cling Fire should be 75gp each.
  • Trade Goods: use the Trade Goods Table in the Cornucopia rather than the one on Book 3.
  • Beverages: use the bulk liquids table in the Cornucopia instead of common beverages in Book 3.
  • Special Armor: Book 3, p8, the Class-Code “C” means Cleric-Militants on this table.
  • Barding: Armor for horses, costs twice the price of the standard armor for mortals for the same protection. Horses may not use shields or bucklers. Heavy Armor Barding (scale or better) reduces the speed of the horse by 5'
  • Building Construction Times: buildings take 1 day per 100gp of purchase price to build. Doubling the price reduces the time to 75% of normal build time.

Buildings: Wooden Towers: Wooden Towers

Stockade Tower A, 400gp, 10 siege ponts, 10 occupants, 2 levels, 15'x15'

Watch Tower B, 100gp, 5 siege points, 0 occupants, 20'x20', open, 55' tall

Timber Tower C, 800gp, 15 siege points, 15 occupants, 3 levels, 20×20', plus cellar and cramped attic.

Timber Keep D, 8000gp, 25 siege points, 100 occupants, 3 levels, 30×50, plus cellar and roof battlement

errata.1697114773.txt.gz · Last modified: 2023/10/12 12:46 by dave