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badgermon

BADGERMON

Classes Permitted: Cleric, Fighter
Size: Medium, 1d6 HD
Move: 25’
Stat Mods: +1 WIS, +1 CON, -1 INT, -1 DEX
Vision: Poor
Special Advantages: Track by Scent, Berserk Rage

The Badgermon are a species of intelligent badgers with the power of speech and thumbs. They can be found is very small numbers scattered all across the world. Perceptive, fierce and tough, they have become known as serviceable warriors and clerics. Most non-adventuring Badgermon can be found living as hunters near human communities.

Badgermon are either loners, living in isolated communities with a Neutral alignment, or they get wrapped up in a Lawful or Chaotic religious cult.

Badgermon have poor vision overall, being descended from burrowing creatures, and while they can see in the dark, both their daylight and dark vision is limited to about 30’. It is rare, therefore to see a Badgermon with a bow, sling or crossbow. They are excellent trackers, using their sense of smell, however. Badgermon are incredibly dangerous when confronted and all have the ability to fly into a berserk rage, using the skill of that name.

Badgermon in the Region:
There is one small village of Badgermon outside of Farmington. However, as a rule they are considered strange and foreign to most residents of the region. There are two diametrically opposed cults of badgermon warriors: the Guardians of Righteousness (dedicated to Lord Protector) and the Bad-Ass Badger-Truckers (dedicated to the Slaughter King).

badgermon.txt · Last modified: 2021/09/22 12:42 by dave