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shopping [2021/10/02 12:01] – created daveshopping [2021/10/06 13:15] (current) dave
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 =====Shopping===== =====Shopping=====
 +
 +__Purchase haggling:__  roll d20 WIS and d20 CHA checks: if you succeed at both; pay 75% of list; if you fail both; pay double, if you succeed at only 1, pay list.
 +
 +__Day-trip list purchases__:  for buying a list of low-cost items, a character can buy all of them in a single day's shopping (subject to a max. price depending on where the shopping takes place --e.g. 75gp in the Bazaar, 35gp in Portburg).   Note, if you are buying in bulk, the price maximum is for all items of the same kind, e.g., YOu could buy a maximum of 3 Two-handed swords in the Bazaar in one day (20gpx3=60gp, less than 75).  If you want to buy in bulk, you have to find a source/manufacturer.
  
 ===Shopping in the City=== ===Shopping in the City===
 +
 +__General Rules for Shopping__:  go to the ward where the item is available and spend 1 day and roll INT on d20 to find a shop that has what you need.
 +
 +  * Items 75gp or less:  by spending 1 in-game day a player can buy most things on a list of items of 75gp value or less by spending the day in the [[the_bazaar|BAZAAR]].
 +  * Poison and Illegal goods are best found in [[ratburg|RATBURG]].
 +  * Boats (but not ships) are found in [[dockville|DOCKVILLE]].
 +  * Books, scroll supplies and low-level scrolls can be found in [[bookburg|BOOKBURG]]
 +  * Bulk Beverages can be found in [[beertown|BEERTOWN]]
 +  * Horses, Livestock and Wagons are found in [[wheelburg|WHEELBURG]]
 +  * Expensive cloths and clothing are found in [[weaverton|WEAVERTON]]
 +  * Armor, weaponry (including the masterwork items), jewelry and other metalwork worth more than 75gp are found in [[hammerville|HAMMERVILLE]].
 +  * Bulk Provisions are found in [[meekville|MEEKVILLE]]
 +  * Herbs, Alchemy, furniture and art objects are found in [[south_bridge|SOUTH BRIDGE]]
 +
  
 ===Recruiting=== ===Recruiting===
 +[[Henchman Recruiting|Henchman Recruiting]]
 +
 +[[Mercenary Recruiting|Mercenary Recruiting]]
  
 ===Shopping in the Towns=== ===Shopping in the Towns===
 +Except as noted for each town, to find an item in one of the towns, take 1 day, roll INT or less on 1d20, and if successful, roll the town's available item percentage to see if the item is present (one check allowed per week).
 +
 +[[farmington|FARMINGTON]]:  Only goods worth 20gp or less are available in Farmington for a day-trip list of purchases.   Bulk purchases of provisions, horses and other livestock are actually easy to achieve and come with a 5% discount.   Available Item:  20%.
 +
 +[[portburg|PORTBURG]]: Only goods worth 35gp or less are available in Portburg for a day-trip list of purchases.  Ships can be bought here.    Available Item: 55%.
 +
 +[[gormling|GORMLING]]:  Gormling is so hostile and crabby place that visitors must make a list of items they want and give it to the "Town Agents" to fill.  A day-trip list of purchases of up to 50gp each can be made, but the town agents charge a 50% commission.  Any metalwork item, including masterwork arms and armor can be found through the Town Agents too, regardless of price, but with the same commission.  Available Item: 45%.
 +
 +[[shadar_city|SHADAR CITY]]:  Only goods worth 40gp or less are available in Shadar City for a day-trip list of purchases.  Available Item: 65%.
 +
 +===Shopping at the Way Stations===
 +
 +[[way_stations|The Way Stations]] along the Caravan road will sell provisions, packs, containers, harnesses, arrows/bolts, knives, spears, shields and other caravan related gear.  There's a 75% chance they will have 1d4 horses and 1d6 mules for sale.  Each station has a blacksmith who can repair metal objects.
 +
 +===Shopping in the Villages and Castles===
 +
 +[[cattle_meeting|CATTLE MEETING]]  Generally speaking, only food, poor quality clothing and blankets, and beverages can be easily purchased.  A simple weapon (i.e. not a sword or crossbow) can be repaired by a blacksmith.  Other purchases must be made in a proper town., except when a cattle sale is happening, then allow a 20gp day-trip list, and all the cattle one would want to buy.
 +
 +[[road_moot|ROAD MOOT]]: Anything that has to do with horses, wagons or containers can be bought here, a 10gp max day-trip is also available.
 +
 +[[herd_moot|HERD MOOT]]  only food and drink can be purchased here, at double cost.
 +
 +[[z2|MARCH OF CHRONOS VILLAGES]]:  the March of Chronos is dotted with multitudes of small farming villages.  Generally speaking, only food, poor quality clothing and blankets, and beverages can be easily purchased.  A simple weapon (i.e. not a sword or crossbow) can be repaired by a blacksmith.  Other purchases must be made in a proper town.
  
-===Shopping in the Villages===+[[castles|CASTLES]]: each Castle will have several farming villages within a few hundred yards where items can be purchased as they can in the Marcher villages above.  Inside the castles themselves, the inhabitants are likely to be able to provide a variety of goods, but must be convinced to, they aren't retailers.
shopping.1633176083.txt.gz · Last modified: 2021/10/02 12:01 by dave