User Tools

Site Tools


ramiel_character_stats

This is an old revision of the document!


Ramiel

  Agility: d6
  Smarts: d8
  Spirit: d8
  Strength: d6
  Vigor: d6

Hindrances Responsibility to Others (Major)

   All Thumbs (minor) -2 Repair; Roll of 1 on a mechanical or electronic device causes malfunction
   Loyal (minor)
   Hollow-Boned (racial) -1 Toughness

Edges

  Arcane Background: Miracles - 10 base points, 2 powers
  Flight (racial)
  Healer - +2 healing 
  Holy Warrior - Spend 1 Power Point to make evil creatures make Spirit check or be Shaken;
                 roll of 1 kills Extras, wounds Wild Cards; cost is 1 Power Point per creature affected
  Extra Edge (racial) - One of the Chosen - Your investigator gains either a +1 to attack rolls vs. supernatural
                 evil or they suffer a –1 penalty to attack rolls to hit him

Skills Faith d8

  Fighting d6
  Healing d8+2
  Investigation d6
  Knowledge d8
  Notice d8
  Persuasion d8
  Stealth d4

Powers (Miracles) 10 power points

   "The Good Touch" - healing power, laying on of hands trapping, 3pp/heal, Touch, must be used within hour of
                        event, removes a wound with success, two with a raise, roll suffers penalty equal to
                        victim's and caster's wounds together, can cure poison and disease if used within 10 
                        minutes of event.
   "The Light of Truth" - burst power, light trapping, 2pp/shot, Cone, 2d10—HW, targets make Agility rolls 
                        versus caster's arcane skill roll
ramiel_character_stats.1578351170.txt.gz · Last modified: 2020/01/06 22:52 by quinton