User Tools

Site Tools


ramiel_character_stats

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
ramiel_character_stats [2020/01/06 22:54] quintonramiel_character_stats [2020/01/06 23:55] (current) andrew
Line 1: Line 1:
 **Ramiel** **Ramiel**
  
-    Agility: d6 +  * Agility: d6 
-    Smarts: d8 +  Smarts: d8 
-    Spirit: d8 +  Spirit: d8 
-    Strength: d6 +  Strength: d6 
-    Vigor: d6+  Vigor: d6
  
-**Hindrances** +**Hindrances** \\ 
-     Responsibility to Others (Major) +Responsibility to Others (Major)\\ 
-     All Thumbs (minor) -2 Repair; Roll of 1 on a mechanical or electronic device causes malfunction +All Thumbs (minor) -2 Repair; Roll of 1 on a mechanical or electronic device causes malfunction\\ 
-     Loyal (minor) +Loyal (minor) \\ 
-     Hollow-Boned (racial) -1 Toughness+Hollow-Boned (racial) -1 Toughness \\
    
-**Edges** +**Edges** \\ 
-    Arcane Background: Miracles - 10 base points, 2 powers +Arcane Background: Miracles - 10 base points, 2 powers\\ 
-    Flight (racial) +Flight (racial) \\ 
-    Healer - +2 healing  +Healer - +2 healing \\ 
-    Holy Warrior - Spend 1 Power Point to make evil creatures make Spirit check or be Shaken; +Holy Warrior - Spend 1 Power Point to make evil creatures make Spirit check or be Shaken; roll of 1 kills Extras, wounds Wild Cards; cost is 1 Power Point per creature affected \\ 
-                   roll of 1 kills Extras, wounds Wild Cards; cost is 1 Power Point per creature affected +Extra Edge (racial) - One of the Chosen - Your investigator gains either a +1 to attack rolls vs. supernatural evil or they suffer a –1 penalty to attack rolls to hit him
-    Extra Edge (racial) - One of the Chosen - Your investigator gains either a +1 to attack rolls vs. supernatural +
-                   evil or they suffer a –1 penalty to attack rolls to hit him+
  
-**Skills** +**Skills** \\ 
-    Faith d8 +Faith d8\\ 
-    Fighting d6 +Fighting d6\\ 
-    Healing d8+2 +Healing d8+2\\ 
-    Investigation d6 +Investigation d6\\ 
-    Knowledge d8 +Knowledge d8\\ 
-    Notice d8 +Notice d8\\ 
-    Persuasion d8 +Persuasion d8\\ 
-    Stealth d4+Stealth d4\\
  
-**Powers (Miracles)** 10 power points +**Powers (Miracles)** 10 power points\\ 
-     "The Good Touch" - healing power, laying on of hands trapping, 3pp/heal, Touch, must be used within hour of +  "The Good Touch" - healing power, laying on of hands trapping, 3pp/heal, Touch, must be used within hour of event, removes a wound with success, two with a raise, roll suffers penalty equal to victim's and caster's wounds together, can cure poison and disease if used within 10  minutes of event. 
-                          event, removes a wound with success, two with a raise, roll suffers penalty equal to +  "The Light of Truth" - burst power, light trapping, 2pp/shot, Cone, 2d10—HW, targets make Agility rolls versus caster's arcane skill roll
-                          victim's and caster's wounds together, can cure poison and disease if used within 10  +
-                          minutes of event. +
-     "The Light of Truth" - burst power, light trapping, 2pp/shot, Cone, 2d10—HW, targets make Agility rolls  +
-                          versus caster's arcane skill roll+
ramiel_character_stats.1578351242.txt.gz · Last modified: 2020/01/06 22:54 by quinton