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start [2020/01/16 21:59] – [The Campaign Setting] andrewstart [2021/04/30 13:12] (current) – [The Campaign] andrew
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 ====== Eldritch Earth: Five Hacks Deep ====== ====== Eldritch Earth: Five Hacks Deep ======
  
-Set in an alternate earth, the heroes create their own expeditions to leave small pockets of safety to explore a wilderness dotted with the horrors and riches of a decadent, fallen civilization. This Lords of Hack 5e/OSR crossover game aims to embrace a "Western Marches" style of play. We hope to use the skeleton of the 5e open-source ruleset, overlaid with the OSR goodness of Five Torches Deep along with our own house rules sprinkled on top for a middle ages "chivalry and sorcery" feel. +Set in an alternate earth, the heroes create their own expeditions to leave small pockets of safety to explore a wilderness dotted with the horrors and riches of a decadent, fallen civilization. This Lords of Hack 5e/OSR crossover game aims to embrace a [[the sandbox|"Western Marches"]] style of play. We hope to use the skeleton of the [[https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf|5e open-source ruleset]], overlaid with the OSR goodness of [[Five Torches Deep]] along with our own house rules sprinkled on top for a middle ages "chivalry and sorcery" feel.  
 + 
 +=====The Campaign===== 
 +  *[[Our Heroes|Our Heroes]] 
 +  *[[Game Logs|Game Logs]] 
 +  *[[Stately Angus Manor]] 
 +  *[[Hill Camp Hundred]] 
 +  *[[Pigeon Hills|Pigeon Hills Hundred]] 
 +  *[[Campaign Calendar]] 
 +  *[[Travel Times]]
  
  
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 ===== Character Generation ===== ===== Character Generation =====
  
-Characters roll dice for attributes and create a hero from a number of heritages who takes on an archetype from one of the four core classes.+Players may [[character generation|create a hero]] from a number of heritages and choose from one of fifteen archetypes to create their character
  
  
 ===== Custom Rules ===== ===== Custom Rules =====
  
-While this campaign will stay true to a core mechanic that is nearly identical to 5e, this game will include some [[custom rules|new crunchy rules]] particularly around spellcasting and combat. +While this campaign will stay true to a core mechanic that is nearly identical to 5e, this game includes some [[rules|new crunchy rules]] particularly around [[spells|spellcasting]] and [[combat]]
  
  
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 Please reference the [[http://lordsofhack.com/#manifesto|Lords of Hack Manifesto]] for details of the social contract for this campaign.  Please reference the [[http://lordsofhack.com/#manifesto|Lords of Hack Manifesto]] for details of the social contract for this campaign. 
  
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------ 
- 
-====== Design Notes ====== 
- 
- 
-This wiki is the collaboration space for the Lords of Hack 5e/OSR crossover game aimed at being a "[[Western Marches]]" style of play. It is set in a world very similar to ours in the high middle ages known as [[setting|Eldritch Earth]]. 
- 
-We hope to use the skeleton of the [[https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf|5e open-source ruleset]], overlaid with the OSR goodness of [[Five Torches Deep]] with our own house rules sprinkled on top for good measure.  
- 
-  * [[Rules|Proposed House Rules]] 
-  * [[Setting|Proposed Campaign Setting]] 
-  * [[Character Generation|Proposed Character Generation Rules]] 
-  * [[to do|Our To Do List of elements we want to complete]] 
- 
- 
-  * [[Equipment|Online Equipment Book]] 
-  * [[Spells|Online Spell Book]] 
-  * [[Monsters|Online Creature Feature]] 
  
  
start.1579211960.txt.gz · Last modified: 2020/01/16 21:59 by andrew