rules
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rules [2020/01/21 14:17] – [Live Game Rules] andrew | rules [2020/02/12 21:17] (current) – [Rules] andrew | ||
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- | ====== | + | ====== Rules ====== |
- | Let's make a list of any house rules to consider here. No judgement, just a list for the time being. | + | There are a number |
===== Live Game Rules ===== | ===== Live Game Rules ===== | ||
- | * The [[Core Mechanic]] is very similar to 5e | + | * The [[core mechanic]] is very similar to 5e |
* A simplified [[actions|action economy]] | * A simplified [[actions|action economy]] | ||
* Unique [[character generation]] rules specific to the Eldritch Earth setting | * Unique [[character generation]] rules specific to the Eldritch Earth setting | ||
* [[Combat|Combat]] related rules and clarification | * [[Combat|Combat]] related rules and clarification | ||
- | * [[Healing|Healing]] and [[Damage]] information collected in one place. | + | * [[Healing|Healing]] and [[damage]] and [[rest]] information collected in one place. |
* [[Corruption|A corruption system]] to track demonic possession | * [[Corruption|A corruption system]] to track demonic possession | ||
* A very simple but effective [[stress|sanity system]] | * A very simple but effective [[stress|sanity system]] | ||
- | * Custom rules with regard to recruiting [[Hench|NPCs and Retainers]] along with details on [[morale]] and [[command]]. | + | * Custom rules with regard to recruiting [[Hench|NPCs and retainers]] along with details on [[morale]] and [[orders|command]]. |
* An innovative but OSR-flavored [[XP|rewards]] system | * An innovative but OSR-flavored [[XP|rewards]] system | ||
- | * A new [[spells|spellcasting]] library that captures the flavors of Eldritch Earth by making [[mishaps|spell failure]] more regular and more penalizing | + | * A new [[spells|spellcasting]] library that captures the flavors of Eldritch Earth by making [[mishap|spell failure]] more regular and more difficult |
- | * A spell [[Concentration]] rule that is similar to that introduced by 5e | + | * A spell [[concentration]] rule that is similar to that introduced by 5e |
- | * A master list of potential [[Conditions]] a creature might suffer | + | * A master list of potential [[conditions]] a creature might suffer |
- | * [[Equipment]] that can be [[durability|broken]] and has an [[load|encumbrance]] rating | + | * [[Equipment]] that can be [[durability|broken]], [[repairs|repaired]], |
- | * | + | * A interesting mechanic for tracking one's [[supply|supplies]] |
- | + | ||
===== Downtime Rules ===== | ===== Downtime Rules ===== | ||
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* Directives for how to buy and maintain [[Landed Property|property]] and strongholds | * Directives for how to buy and maintain [[Landed Property|property]] and strongholds | ||
* Rules for downtime [[Crafting|crafting]] of mundane and magic items | * Rules for downtime [[Crafting|crafting]] of mundane and magic items | ||
+ | * A catalog of [[books]] one might acquire for various magical and mundane needs | ||
* Information on how to request and carry out downtime side quests | * Information on how to request and carry out downtime side quests | ||
- | * Details on how to use the " | + | * Details on how to use the [[the sandbox|" |
rules.1579616269.txt.gz · Last modified: 2020/01/21 14:17 by andrew