User Tools

Site Tools


robbing_people

This is an old revision of the document!


ROBBING PEOPLE

The simplest way to gain money without working or, God Forbid!, farming is to steal from someone else.

MUGGING OR PICKPOCKETING

Most people have a little cash on their person, based on their level of personal wealth. If you steal their purse by stealthy or violent means, consult the following chart:

  • Poor (landless worker, monk or hermit): 1d6 cp, 1 roll on the pockets table–column A
  • Average (householder, craftsman, priest): 1d6 sp 2 rolls on the pockets table–column-A
  • Above Average (knight, successful craftsman) 1d6 gp 3 rolls on the pockets table–column B
  • Prosperous (lord, successful merchant): 1d6 x10 gp 4 rolls on the pockets table–column B
  • Wealthy (great lord, wealthy merchant): 1d6x100gp 5 rolls on the pockets table–column B

THE WHAT'S IT GOT IN ITS POCKETS TABLE:

d20 RollColumn AColumn B
1stringRoll again, column A
2

BURGLARY OR RAIDING

Most people keep their stuff in their houses.

In the Country or Farming Communities

BuildingSearch ModCashGoods
Shack+51d12x1sp-
Cottage+21d12x2gp-
Farm House+01d12x10gp-
Barn-40 stuff
Public House-51d12x20gpBeer
Smithy01d12x10gptools
Parish Church-51d12x50gpaltar service
Manor House, small-51d12x200gp-
Manor House, large-101d12x400gp-

:

robbing_people.1579970737.txt.gz · Last modified: 2020/01/25 16:45 by dave