robbing_people
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Table of Contents
ROBBING PEOPLE
The simplest way to gain money without working or, God Forbid!, farming is to steal from someone else.
MUGGING OR PICKPOCKETING
Most people have a little cash on their person, based on their level of personal wealth. If you steal their purse by stealthy or violent means, consult the following chart:
- Poor (landless worker, monk or hermit): 1d6 cp, 1 roll on the pockets table–column A
- Average (householder, craftsman, priest): 1d6 sp 2 rolls on the pockets table–column-A
- Above Average (knight, successful craftsman) 1d6 gp 3 rolls on the pockets table–column B
- Prosperous (lord, successful merchant): 1d6 x10 gp 4 rolls on the pockets table–column B
- Wealthy (great lord, wealthy merchant): 1d6x100gp 5 rolls on the pockets table–column B
THE WHAT'S IT GOT IN ITS POCKETS TABLE:
d20 Roll | Column A | Column B |
---|---|---|
1 | string | Roll again, column A |
2 |
BURGLARY OR RAIDING
Most people keep their stuff in their houses.
In the Country or Farming Communities
Building | Search Mod | Cash | Goods |
---|---|---|---|
Shack | +5 | 1d12x1sp | - |
Cottage | +2 | 1d12x2gp | - |
Farm House | +0 | 1d12x10gp | - |
Barn | -4 | 0 | stuff |
Public House | -5 | 1d12x20gp | Beer |
Smithy | 0 | 1d12x10gp | tools |
Parish Church | -5 | 1d12x50gp | altar service |
Manor House, small | -5 | 1d12x200gp | - |
Manor House, large | -10 | 1d12x400gp | - |
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robbing_people.1579970737.txt.gz · Last modified: 2020/01/25 16:45 by dave