User Tools

Site Tools


laborer

This is an old revision of the document!


LABORER RETAINERS

Here's what I think the rules had in mind, more or less. Is this what we want, or do we want to roll Stats, give them skills like a PC?

I think this is exactly what we want! If anything, maybe it is too much of what we want. I just want a quick and easy way to create a base retainer, and then give them one or two “tweaks” like what we do with background or feature cards. Then name them, give them a motivation, and create a card for them for the hireling deck.

Laborer Retainers All laborer retainers arrive in ordinary clothes, AC 10, but can wear Light Armor if given to them, they do not use shields. All laborer retainers arrive unarmed, but can use any simple weapon issued to them.

Weak: INT, CHA: melee and missile attacks, morale, perception
Normal: WIS, DEX, camp tasks, repairs, damage bonus
Strong: STR, CON Hauling Loads, yanking on things, breaking stuff open, digging and building

Torch Boy: HD: ½; Hp 2

  • Weak Modifier: -2
  • Normal Modifier: +2
  • Strong Modifier: +2

Bearer HD: 1, Hp: 5

  • Weak Modifier: -2
  • Normal Modifier: +2
  • Strong Modifier: +3

Porter: HD: 2; Hp 9

  • Weak Modifier: -1
  • Normal Modifier: +3
  • Strong Modifier: +4

Packer HD: 3, Hp: 13

  • Weak Modifier: -1
  • Normal Modifier: +3
  • Strong Modifier: +5

Pack Master HD: 4; Hp 17

  • Weak Modifier: 0
  • Normal Modifier: +4
  • Strong Modifier: +6

Load Master

  • Unordered List ItemHD: 5; Hp 21
  • Weak Modifier: 0
  • Normal Modifier: +4
  • Strong Modifier: +7
laborer.1575929003.txt.gz · Last modified: 2019/12/09 22:03 by andrew