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laborer

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LABORER RETAINERS

Here's what I think the rules had in mind, more or less. Is this what we want, or do we want to roll Stats, give them skills like a PC?

Laborer Retainers All laborer retainers arrive in ordinary clothes, AC 10, but can wear Light Armor if given to them, they do not use shields. All laborer retainers arrive unarmed, but can use any simple weapon issued to them.

Weak: INT, CHA: melee and missile attacks, morale, perception Normal: WIS, DEX, camp tasks, repairs, damage bonus Strong: STR, CON Hauling Loads, yanking on things, breaking stuff open, digging and building.

Torch Boy: HD: ½; Hp 2

  • Weak Modifier: -2
  • Normal Modifier: +2
  • Strong Modifier: +2

Bearer HD: 1, Hp: 5

  • Weak Modifier: -2
  • Normal Modifier: +2
  • Strong Modifier: +3

Porter: HD: 2; Hp 9

  • Weak Modifier: -1
  • Normal Modifier: +3
  • Strong Modifier: +4

Packer HD: 3, Hp: 13

  • Weak Modifier: -1
  • Normal Modifier: +3
  • Strong Modifier: +5

Pack Master HD: 4; Hp 17

  • Weak Modifier: 0
  • Normal Modifier: +4
  • Strong Modifier: +6

Load Master

  • Unordered List ItemHD: 5; Hp 21
  • Weak Modifier: 0
  • Normal Modifier: +4
  • Strong Modifier: +7
laborer.1575491375.txt.gz · Last modified: 2019/12/04 20:29 by dave