five_torches_deep
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five_torches_deep [2019/11/21 19:16] – andrew | five_torches_deep [2019/11/21 20:11] (current) – [Our Discoveries] andrew | ||
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familiarity with fantasy rpgs. | familiarity with fantasy rpgs. | ||
- | • Core mechanics based on 5e | + | * Core mechanics based on 5e |
- | • Four OSR-related classes | + | |
- | • Four OSR-common races | + | |
- | • Race and class restrictions | + | |
- | • STR, DEX, CON, INT, WIS, CHA | + | |
- | • Ascending AC | + | |
- | • Rolled abilities and HP | + | |
- | • Skills reduced and simplified | + | |
- | • Magic system re-tooled, flattened | + | |
- | • Spells can cause magical mishaps | + | |
- | • Semi-compatible with 5e math | + | |
- | • Semi-compatible with B/X math | + | |
- | • Load and encumbrance | + | |
- | • Incorporates dis/ | + | |
- | • Slower and weaker rest and healing | + | |
- | • Equipment can be broken | + | |
- | • Ability scores determine limits | + | |
- | • Retainers, morale, and reactions | + | |
+ | ===== Our Discoveries ===== | ||
+ | |||
+ | Dave and Andrew are discovering new and interesting tidbits about this ruleset. These factoids are stored here. | ||
* Because every spell risks failure, spellcasters can cast as often as they have components for | * Because every spell risks failure, spellcasters can cast as often as they have components for | ||
* Certain spell failures keep the spellcaster from casting again until a rest | * Certain spell failures keep the spellcaster from casting again until a rest | ||
* Limited races and class choices | * Limited races and class choices | ||
+ | * Wands are codified spells and can be cast multiple times, even by non-spellcasting PCs. Wands must be identified before use, and generally require attunement. Wands use CHA for checks and damage. |
five_torches_deep.1574363786.txt.gz · Last modified: 2019/11/21 19:16 by andrew