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five_torches_deep [2019/11/21 19:14] – created andrewfive_torches_deep [2019/11/21 20:11] (current) – [Our Discoveries] andrew
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 ====== What is Five Torches Deep? ====== ====== What is Five Torches Deep? ======
    
 +Five Torches Deep (FTD) strips 5e to its
 +skeleton and fleshes it out with OSR elements.
 +The goal is to provide an old-school
 +experience to those familiar with 5e. It’s
 +self-contained and playable as is, assuming
 +familiarity with fantasy rpgs.
 +
 +  * Core mechanics based on 5e
 +  * Four OSR-related classes
 +  * Four OSR-common races
 +  * Race and class restrictions
 +  * STR, DEX, CON, INT, WIS, CHA
 +  * Ascending AC
 +  * Rolled abilities and HP
 +  * Skills reduced and simplified
 +  * Magic system re-tooled, flattened
 +  * Spells can cause magical mishaps
 +  * Semi-compatible with 5e math
 +  * Semi-compatible with B/X math
 +  * Load and encumbrance
 +  * Incorporates dis/advantage
 +  * Slower and weaker rest and healing
 +  * Equipment can be broken
 +  * Ability scores determine limits
 +  * Retainers, morale, and reactions
 +
 +===== Our Discoveries =====
 +
 +Dave and Andrew are discovering new and interesting tidbits about this ruleset. These factoids are stored here.
 +
   * Because every spell risks failure, spellcasters can cast as often as they have components for   * Because every spell risks failure, spellcasters can cast as often as they have components for
   * Certain spell failures keep the spellcaster from casting again until a rest   * Certain spell failures keep the spellcaster from casting again until a rest
   * Limited races and class choices   * Limited races and class choices
 +  * Wands are codified spells and can be cast multiple times, even by non-spellcasting PCs. Wands must be identified before use, and generally require attunement. Wands use CHA for checks and damage.
five_torches_deep.1574363685.txt.gz · Last modified: 2019/11/21 19:14 by andrew