User Tools

Site Tools


enchanted_jewelry

This is an old revision of the document!


Enchanted Jewelry (except rings)

Any character can only use 1 jewelry item at a time

NameCostLoadDurabilityEffectSpecial Ingredient
Amulet of Earthxxxgp03 wearer becomes resistant to acid damage, gains +5 to Perception checks involving listening, and can make any weapon attack become acid-type, with a +1 to damage rolls.
Amulet of Oblivionxxxgp03Makes the wearer undetectable by any magical long-distance means-
Amulet of Protectionxxxgp03wearer is resistant to all damage caused by magic spells or items.
Circlet of Firexxxgp03wearer becomes resistant to fire damage, gives off fiery light like a torch, and can make his weapons do fire-type damage, with a +1 to damage rolls
Circlet of Terrorxxxgp03when wearer brings a target to 0 hp by a melee attack, all allies of that target must make a morale check or flee.
Circlet of Transferxxxgp 03 the wearer can pick one target within 100' and on a successful INT check, instantly exchange places with it. On a failed check, the circlet stops working for 1d6 days.
Crown of Frostxxxgp03wearer becomes resistant to cold damage, reflects all light sources to twice their normal radius, and can make all weapon attacks do cold damage with +1 to damage rolls-
Crown of Knowledgexxxgp03wearer can speak, understand, read and write in any language-
Crown of Magicxxxgp03scholar wearing this crown can cast any arcane spell of a level he is able to cast, regardless of whether he knows it or not.
Medallion of Waterxxxgp03 wearer becomes resistant to lightning damage, gives off sparking light radius of a lantern, and can make any weapon attack become lighting type, with +1 on damage rolls
Medallion of Silent Speech, Lesserxxxgp03 wearer can hold mental conversation, undetectable by outside observers with one target within 60'
Medallion of Silent Speech, Greaterxxxgp03 wearer can keep in mental communication with one person he chooses, he must begin within 60', but communication can continue regardless of time or distance until the wearer voluntarily breaks it, or chooses another communicant.
Necklace of Gracexxxgp03wearer has advantage to all Charisma Checks, attempts to Persuade, Charm or Hypnotize, and attempts to rally underlings.
Necklace of Thought Probexxxgp03wearer can read the thoughts of any target he can see
Necklace of Truthxxxgp03wearer cannot tell a lie and can detect any lie told in his presence.
Scarab of Defensexxxgp03user gains advantage to any ability check that is being used to defend against any sort of attack (poison save, dodge, etc)
Scarab of Desolationxxxgp03holding the scarab aloft causes all within 60' to go mad and attack nearest targets and keep fighting until all within sight are dead. Characters/Creatures with 4+ HD/levels get a Charisma Save, DC 15. This scarab can only be used once per calendar month, and only at night.
Scarab of Murderxxxgp03the holder points out a target, and the scarab moves along the ground at 15' per round toward the target until it reaches it and burrows into its flesh, killing it. The scarab is indestructible, but if it fails to reach and kill the target by the next sunrise, it will turn and begin to hunt the one who sent it on the task.
enchanted_jewelry.1578503322.txt.gz · Last modified: 2020/01/08 17:08 by dave