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corruption

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CORRUPTION

Hey, this is cool! I suppose corruption starts at zero? I'll admit that I'm annoyed that “passing” the check is bad, but that's just me. I hate roll-under systems but that's my own pet peeve. Maybe we make it a magic attack against the PC instead? Corruption starts at zero, and may stay there forever, if you don't do corrupting stuff. It isn't a roll-under, its a roll over, for the Demons

I'm concerned that this takes agency from the player character. Do PCs WITHOUT any corruption have to roll for temptation or to enter a church? Or does the check only apply when they are being possessed or coerced by a corruptor? Only applies to those with at least a 1 corruption. I'm anticipating that most people aren't going to be corrupted most of the time

Could we use this to model insanity? For example, could each of the corruptor demons also imbue random quirks, disadvantages, or even subtle physical mutations? Could seeing blasphemies being performed inflict corruption checks? We could, if we don't think it will get too complex. Maybe make a madness deck, with people having to draw from the deck when they reach certain levels of Corruption–say 7, 10, 13, 16 for example, getting a crazy trait?? Or maybe we have a separate Madness Demon that does something like that???

We should also remember to add some game rules to outline what “evil” means for game mechanic purposes.There's some stuff in the Divine Spell list that applies only to Evil, which was what I had in mind

Corruption is a 7th ability score, rated from 0 to 18. It has a Corruption bonus, calculated the same as other ability score bonuses (e.g., a 13 Corruption would yield +1).

The Corruption Score is literally the number of Corruptor demons that have taken up residence in a character's soul. They force you to make a Corruption check any time you are offered significant temptation to steal, murder or commit blasphemy (including casting any Atlantean Blasphemy Spells), if you “pass” the corruption check then you commit the foul deed. They also force you to make a Corruption check each time you try to remedy the corruption, by, for example, talking to a clergyman or entering a church; if the prospect of Cast Out Devils or Holy Exorcism is imminent, the Corruption check is made with advantage (that's bad). If you “pass” the Corruption check, you will not make the attempt at redemption.

Gaining Corruption: anytime you “pass” a corruption check, this draws the attention of another Corruptor demon, who will try to join the infestation, if its attack is successful, add 1 to your Corruption Score. There are certain acts that automatically lead to an increase in Corruption Score:

  • Learning an Atlantean Blasphemy Spell
  • Taking part in a Human Sacrifice
  • Using certain evil artifacts
  • Desecrating a Church

Negative Effects of Corruption: A character whose Corruption score is 13+ is now considered Evil for game mechanic purposes. A character whose Corruption score reaches 18 is gone over to the forces of Chaos and Death and becomes an NPC.

Removing Corruption: 1 point of corruption can be removed by the Cast Out Devils divine spell or Banishment arcane spell; all Corruption can be removed by the Holy Exorcism ritual divine spell. However, the Corruptors will resist mightily attempts by the Corrupted person to achieve this end. Any Corruption check made to avoid the removal will be made at Advantage.

Example: Pedro of Navarre is a traveling scholar, he recovers the Commentaries of Rufus the Mad and discovers the formula for the “Create Imp” spell, translated from the Atlantean. What could be the harm? He learns the spell and now has a Corruption Score of 1 (he is inhabited by 1 Corruptor Demon). He realizes that using the spell might cost him his soul, but the demon eggs him on. Pedro rolls a Corruption Check, his Corruption of 1 yields a modifier of -4, he rolls a 17 minus 4 for 13 total, this is higher than the target of 11, so he goes ahead and casts the spell, increasing his Corruption to 2 (2 demons in residence). His friend Father Edward is concerned, and uses Discern Possession to see that Pedro has been corrupted. When Edward begins to take action, Pedro must make another Corruption check (still -4), but at advantage because the Corruptors sense goodness in the air. He rolls a 12-4=8, and a 17-4=13, and “passes” the Corruption check, flees from Edward in a storm of obscenities and gains another point of Corruption.

corruption.1576597202.txt.gz · Last modified: 2019/12/17 15:40 by dave