combat
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combat [2020/07/05 13:33] – dave | combat [2021/01/26 13:13] (current) – dave | ||
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A morale check is a test to determine whether a group of monsters or characters will stand and fight or give up. A morale check is rolled in the following circumstances: | A morale check is a test to determine whether a group of monsters or characters will stand and fight or give up. A morale check is rolled in the following circumstances: | ||
* A group is attacked by surprise/ | * A group is attacked by surprise/ | ||
- | * The leader | + | * The leader |
* Half of the group' | * Half of the group' | ||
* A spell, magic item or monster description calls for a morale check. (Does apply to PCs) | * A spell, magic item or monster description calls for a morale check. (Does apply to PCs) | ||
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* Five or more attackers gain Advantage if they attack two footmen who are side-by-side or back-to-back. | * Five or more attackers gain Advantage if they attack two footmen who are side-by-side or back-to-back. | ||
* Two or more horsemen or footmen with Long Spears or Bills get Advantage attacking a lone horseman. | * Two or more horsemen or footmen with Long Spears or Bills get Advantage attacking a lone horseman. | ||
- | * If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with Disadvantage. | + | * If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with Disadvantage. It takes half of one's move allowance to form or maintain a shield wall. |
- | * If someone is scaling a wall, fence, or stockade, | + | * If someone is scaling a wall, fence, |
* An attacker has Advantage if they are unseen by their target through either stealth or magic. | * An attacker has Advantage if they are unseen by their target through either stealth or magic. | ||
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* Neither weapon may be a two-handed weapon (obviously), | * Neither weapon may be a two-handed weapon (obviously), | ||
* With the exception of a few class archetype features and special feature abilities, two weapon fighting does not grant a second attack. | * With the exception of a few class archetype features and special feature abilities, two weapon fighting does not grant a second attack. | ||
- | * The dual wielder gains a +1 bonus to attack. On a successful hit, they dual wielder rolls the damage of both weapons, but chooses which one to use based on which roll was better and/or which of the two damage types (piercing, slashing or bludgeoning) might be more advantageous. | + | * The dual wielder gains a +1 bonus to attack. On a successful hit, the dual wielder rolls the damage of both weapons, but chooses which one to use based on which roll was better and/or which of the two damage types (piercing, slashing or bludgeoning) might be more advantageous. |
combat.1593955990.txt.gz · Last modified: 2020/07/05 13:33 by dave