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Character Classes

Each new Player Character picks a class. Each class has several archetypes. A player character picks one at first level, gaining the basic features and proficiencies of that archtype. At levels 3 and 7 the player character may choose a new feature of the custom archetype features to add to their character. The PC can’t select the same feature twice. Classes list what dice to roll for HP earned at each level up. A PC always earns at least 1 HP each time they level up. Some classes have spellcasting.

The four classes are:

  • Warrior - A born fighter, using strength and athleticism to achieve greatness
  • Specialist - A talented adventurer, relying on their training, wits, and guile to survive
  • Zealot - A true believer, dedicated to the cause through steel and miracles
  • Scholar - A learned student of arcane knowledge, applying their mind-melting techniques to win

Scholar

You’re clever, powerful, and mysterious. You delve into the practice of religious ecstasies, together with any related ideologies, ethics, rites, myths, and legends to tap eldritch energy. You gain arcane spellcasting.

Level Proficiency Bonus Class Features
1+2Starting HP, mage equipment. Basic archtype proficiencies, Gain arcane spellcasting
2+21/rest, reduce next damage by INT mod; quick, concentration
3+2Gain one feature from your mage archetype
4+2Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the special features deck, choose 1 to apply
5+31/safe rest, spend 10 min and dispel any spell below your level
6+3 Add +2 to an ability score of your choice, or add +1 to two scores
7+3Gain one different feature from your mage archetype
8+3Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the special features deck, choose 1 to apply
9+4Pick 1 known spell up to spell level 3. It is now a cantrip for you

Scholar Basics

  • Starting HP 4 + CON mod
  • HP each level up: 1d6 + CON mod
  • Armor allowed: Shields
  • Proficient weapons: Simple
  • Ability proficiency: CON, INT
  • Proficient checks:
    • Choose from Arcana, History, Medicine, or Religion

Scholar Archtypes

Hermetic Occultist

You gain your proficiency bonus to Persuasion, Insight, and History checks. You may add your proficiency bonus to any attempt to identify a magical item or trap.

Occultists are scholars of antiquity. They all know Latin, as well as a number of ancient languages equal to their INT bonus chosen from the list of ancient languages.

Hermetic Occultists may learn a number of unique spells available only to them.

Celtic Druid

You gain your proficiency bonus to Stealth, Survival, and Animal Handling checks. You are proficient with the scimitar and sickle as well as with an Herbalism kit. You can brew simple poisons and healing potions.

Druids' magical tradition is largely one passed in a spoken tradition. Druids can speak a number of additional Celtic languages equal to their INT bonus. Choose from Breton, Gaelic, Irish, and Welsh.

Zoroastrian Sorcerer

You gain your proficiency bonus to saves challenging your willpower such as charm or fear effects. You may reroll any die that comes up a 1 on spells that do fire or radiant damage, but you must take the result of the reroll. You gain proficiency bonus to Insight checks.

Zoroastrians all know Avestan and Sanskrit in order to read the verses of the Gathas.

Zoroastrians may learn a number of unique spells available only to them.

Sufi Dervish

You gain proficiency with any melee martial weapons wielded one-handed as long as you are not also wielding a shield. You gain your proficiency bonus to Intimidation and Medicine checks.

The Sufi may learn a number of unique spells available only to them, known as trances. A Dervish can only maintain one such trance at a time.

Kabbalist Mystic

Kabbalism is a magic of the written word. Kabbalists  automatically  know Hebrew, as well as a number of ancient languages equal to their INT bonus chosen from a list of ancient languages.

You are proficient with light armor. You gain your proficiency bonus to History and Medicine checks. You may read (but not speak) Hebrew as well as one from the list of arcane languages.

Kabbalists may learn a number of unique spells available only to them.

class.1575068246.txt.gz · Last modified: 2019/11/29 22:57 by andrew