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ANGEL

When God (or the gods) intervenes a heavenly messenger is sent. These creatures are the most dangerous beings to be encountered, as the divine do not take half measures. The Angel can chose whether to manifest as a Spirit in the Spirit World or as a Physical being in the Mundane World as it desires.

ANGEL (18 HD Special)

  • AC: 22 HD 18 HP 144
  • Resistance: 22;
  • Mods: W +12/N+12/S+12
  • Speed: 60', Fly 120'
  • Morale: XXX
  • Stealth +12, Perception +12
  • Attack: +12 Damage: 4d10+1 (flaming sword x4, fire or slashing); Magic Attacks: +12
  • Resistance: arcane spells, fire, acid, cold, lightning
  • Immune: non-magical weapons, divine magic,
  • Multi-Attack: the Angel can make up to 4 melee attacks with its flaming sword per round.
  • Radiant Burst: 6 times per turn, 90’ diameter sphere, 18d6 of radiant damage.
  • Word of the Lord: spoken command to all non-evil within 200', Wisdom check vs. Angel's magic attack roll or instantly obey.
  • Miracles: Angel can cast any Divine Magic miracle.

S+12, D +12, C+12, I +12,W+12,Ch+12

angel.1579360593.txt.gz · Last modified: 2020/01/18 15:16 by dave