Table of Contents

Skills and Proficiencies

Characters receive various skills from their Family Backgrounds, Class and Archetypes, and sometimes from the Special Features deck. Additionally, all characters can choose any one skill they desire when they reach second level. Proficiencies express ability to use various arms and armor and are gained from Class and Archetypes.

Skills that are listed in boldface mean that if a character does not have the skill, he not only does not get his proficiency bonus to an attempt at the skill, but is also at disadvantage. Skill names that are underlined can only be attempted if you actually possess the skill.

Group Skill Use: If multiple people are trying the same task (searching for secret doors with Perception, Sailing a Boat, Tracking Varmints, etc) the character with the best score rolls the check, but gets advantage from the help of the others. That concept works in reverse as well. For example, in a group stealth check.

Skills

Proficiencies