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water_spirits [2020/01/17 19:43] davewater_spirits [2020/01/24 00:14] (current) dave
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   * Resistance: 18;   * Resistance: 18;
   * Mods: W+4, N+8/S+12   * Mods: W+4, N+8/S+12
- 
   * Speed: 60' (may move through physical objects, fly)   * Speed: 60' (may move through physical objects, fly)
   * Morale: +8   * Morale: +8
   * Stealth +8,, Perception +8   * Stealth +8,, Perception +8
-Water Blast: Cone: 60', damage 6d6 Cold Damage,  Dex Check to dodge.  Use 4 times per turn\\ +  * Attack, Melee: +4; Damage: 3d10+1 vs spirits only\\ 
-Water Funnel:  shoves up to 6 targets, +12 to hit, moves target 20' apiece.\\ +  * Water Blast: Cone: 60', damage 6d6 Cold Damage,  Dex Check to dodge.  Use 4 times per turn\\ 
-Water Storm: raging waves 300'x300' area, no ranged weapons or thrown weapons can hit, all movement cut in half as long as spirit concentrates on storm\\ +  Water Funnel:  shoves up to 6 targets, +12 to hit, moves target 20' apiece.\\ 
-Immune:  cold damage \\ +  Water Storm: raging waves 300'x300' area, no ranged weapons or thrown weapons can hit, all movement cut in half as long as spirit concentrates on storm\\ 
-Standard Attack +4, 3d10+1 damage (vs. spirits only) \\ +  Immune:  cold damage \\ 
- +  S+8, D+8, C+8, I+12,W+12,Ch+8
-S+8, D+8, C+8, I+12,W+12,Ch+8+
water_spirits.1579290208.txt.gz · Last modified: 2020/01/17 19:43 by dave