stress
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stress [2020/02/05 17:43] – [Stress] andrew | stress [2020/02/11 21:43] (current) – [NPCs Exhaustion and Stress] andrew | ||
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===== Effects of Exhaustion and Stress ===== | ===== Effects of Exhaustion and Stress ===== | ||
- | As PCs and NPCs gain stress and exhaustion they weaken. | + | As PCs and NPCs gain stress and exhaustion they weaken. |
==== Exhaustion ==== | ==== Exhaustion ==== | ||
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- Disadvantage on any STR, DEX, or CON skill checks | - Disadvantage on any STR, DEX, or CON skill checks | ||
- Speed halved | - Speed halved | ||
- | - Disadvantage on attack rolls and disadvantage on [[morale|NPCs' | + | - Disadvantage on attack rolls |
- Hit point maximum halved | - Hit point maximum halved | ||
- Speed reduced to 0 | - Speed reduced to 0 | ||
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* [[conditions# | * [[conditions# | ||
* [[conditions# | * [[conditions# | ||
- | - Disadvantage on magic checks and attacks | + | - Disadvantage on magic checks and attacks |
- Sleep does not heal exhaustion (nightmares) | - Sleep does not heal exhaustion (nightmares) | ||
- Temporary insanity (The player experiences hallucinations, | - Temporary insanity (The player experiences hallucinations, | ||
- Permanent insanity and debilitation | - Permanent insanity and debilitation | ||
+ | |||
+ | ==== NPCs Exhaustion and Stress ==== | ||
+ | |||
+ | Stress and exhaustion of NPC retainers will be handled differently for simplicity' | ||
+ | |||
stress.1580924629.txt.gz · Last modified: 2020/02/05 17:43 by andrew