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special_features [2020/01/29 20:10] andrewspecial_features [2020/02/03 16:43] (current) andrew
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 ^Index^Name^Type^Description^ ^Index^Name^Type^Description^
 |0|Absentee Landlord|Land|Your have inherited a piece of land, rented out to tenants, which nets you an income of 50gp each month.| |0|Absentee Landlord|Land|Your have inherited a piece of land, rented out to tenants, which nets you an income of 50gp each month.|
-|1|Already Died Once|HP|The next time you fall to zero hit points, you immediately regain 1D8 hit points on your next round as you immediately return from the dead. When mortally injured in the future, you may roll twice on the injury chart and take the better roll.|+|1|Already Died Once|HP|The next time you fall to zero hit points, you immediately regain 1D8 hit points on your next round as you immediately return from the dead. When mortally injured in the future, you may roll twice on the [[healing#the_injury_roll|injury table]] and take the better roll.|
 |2|Angelic Blessing|Spells|The Archangel Michael appeared over your head at your birth and blessed you in the name of the Lord. If you choose the Cleric archetype, you gain 1 extra level-1 spell known.| |2|Angelic Blessing|Spells|The Archangel Michael appeared over your head at your birth and blessed you in the name of the Lord. If you choose the Cleric archetype, you gain 1 extra level-1 spell known.|
 |3|Axe Mastery|Proficiency|You learn some fancy new techniques from a wandering Icelandic axe master, and from now on you gain +1 to hit and damage with a Dane Axe.| |3|Axe Mastery|Proficiency|You learn some fancy new techniques from a wandering Icelandic axe master, and from now on you gain +1 to hit and damage with a Dane Axe.|
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 |48|Lordly Legacy|Land|You have inherited a ruined keep and the lordship of “hundred” of vacant land just over the border. The area is accessible, but the land is empty of population and the keep requires some repair.| |48|Lordly Legacy|Land|You have inherited a ruined keep and the lordship of “hundred” of vacant land just over the border. The area is accessible, but the land is empty of population and the keep requires some repair.|
 |49|Loyal Squire|Hench|You gain the service of Squire (first level warrior) with his own Riding Horse, light armor, shield and mace. Each time you advance in level, the squire advances as well. When the squire reaches 3rd level, he will ask to be knighted. When the squire is knighted, you must make a CHA check. Success indicates that the squire wishes to remain in the character's service as a household knight. This squire does not require a retainer's salary, and does not count toward the number of Retainers or Henchmen the character can command.| |49|Loyal Squire|Hench|You gain the service of Squire (first level warrior) with his own Riding Horse, light armor, shield and mace. Each time you advance in level, the squire advances as well. When the squire reaches 3rd level, he will ask to be knighted. When the squire is knighted, you must make a CHA check. Success indicates that the squire wishes to remain in the character's service as a household knight. This squire does not require a retainer's salary, and does not count toward the number of Retainers or Henchmen the character can command.|
-|50|Master Chucker|Combat|You have learned an old Viking technique of throwing two spears or javelins simultaneously from each hand. You must throw both weapons at the same target, but do get two attacks. Two keep this up, you must have a bunch of them planted in the ground or be wearing a javelin quiver.|+|50|Master Chucker|Combat|You have learned an old Viking technique of throwing two spears or javelins simultaneously from each hand. You must throw both weapons at the same target, but do get two attacks. To keep this up, you must have a bunch of them planted in the ground or be wearing a javelin quiver.|
 |51|Medieval Nerd|Stuff|In a pile of your family's old stuff, you discover a book randomly chosen from the uncommon magic books.| |51|Medieval Nerd|Stuff|In a pile of your family's old stuff, you discover a book randomly chosen from the uncommon magic books.|
 |52|Mighty War Cry|Combat|Once per fight you can make a mighty shout as a quick action, causing all within 10' to make a Morale check or lose their next turn, stunned by the noise.| |52|Mighty War Cry|Combat|Once per fight you can make a mighty shout as a quick action, causing all within 10' to make a Morale check or lose their next turn, stunned by the noise.|
special_features.1580328642.txt.gz · Last modified: 2020/01/29 20:10 by andrew