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skills [2020/02/11 19:01] andrewskills [2020/03/06 19:21] (current) – [Skills] andrew
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 ===== Skills ===== ===== Skills =====
  
-  * Acrobatics (Dex -- Used to escape grapples, move across vertical terrain, or move away from an armed combatant without drawing an attack of opportunity +  * Acrobatics (DEXUsed to escape grapples, move across vertical terrain, or [[tumble|tumble past an armed combatant]] without drawing an attack of opportunity 
-  * **Brewing** (Wis) -- Can make [[drinks|Unusual Drinks]] like "Liver Squeezings" from Gear Books +  * __Alchemy__ (INT)Can Make [[alchemy|Alchemical Products]] 
-  * __Alchemy__ (Int-- Can Make [[alchemy|Alchemical Products]] +  * [[Appraisal]] (INT)Used to learn the value of non-magical goods, services, and treasures 
-  * [[Appraisal]] (Int-- Used to learn the value of non-magical goods, services, and treasures +  * **Arcana** (INT)Used to interpret magic effects, skill used to scribe Arcane [[scrolls]], brew Arcane [[potions]], and carve Arcane [[runes|rune tools]] 
-  * **Arcana** (Int-- Used to interpret magic effects, skill used to scribe Arcane [[scrolls]], brew Arcane [[potions]], and carve Arcane [[runes|rune tools]] +  * Athletics (STR)Used to initiate or escape grapples, climb, swim, or fight off exhaustion 
-  * Athletics (Str-- Used to initiate or escape grapples, climb, swim, or fight off exhaustion +  * **Brewing** (WIS): Can make [[drinks|Unusual Drinks]] like "Liver Squeezings" from Gear Books 
-  * **Craft** (Dex-- Choose a specific craft such as Blacksmith, Rope-Making, Weaving, Carpentry, etc +  * **Craft** (DEX)Choose a specific craft such as Blacksmith, Rope-Making, Weaving, Carpentry, etc 
-  * Deception (Cha-- Used to fool another in an interaction +  * Deception (CHA)Used to fool another in an interaction 
-  * **Disguise** (Cha-- Can make one's self look like someone different, or perhaps impersonate a specific person +  * **Disguise** (CHA)Can make one's self look like someone different, or perhaps impersonate a specific person 
-  * Gambling (Int-- This check is used to know how to best win games of chance +  * Gambling (INT)This check is used to know how to best win games of chance 
-  * **Herbalism** (Wis) -- Used to identify herbs, collect and prepare [[herbals|herbal remedies and concoctions]] +  * **Herbalism** (Wis)Used to identify herbs, collect and prepare [[herbals|herbal remedies and concoctions]] 
-  * Insight (Wis-- Used to tell if someone is telling an untruth or learn someone's true motives +  * Insight (WIS)Used to tell if someone is telling an untruth or learn someone's true motives 
-  * Intimidation (Cha-- Used to coerce someone to do as you wish using threats +  * Intimidation (CHA)Used to coerce someone to do as you wish using threats 
-  * Investigation (Int-- Used to make sense of a particular situation, detect (but not disable) traps and secret doors, or research materials in a library +  * Investigation (INT)Used to make sense of a particular situation, detect (but not disable) traps and secret doors, or research materials in a library 
-  * **Lockpicking** (Dex-- Used to open various sorts of locks, bars, and seals +  * **Lockpicking** (DEX)Used to open various sorts of locks, bars, and seals 
-  * **Lore** (Int): Choosing from the areas of Animals, Artifacts, Astrology, Geography, History, Law, Math, Monsters, Plants, and  Spirits +  * **[[Lore]]** (INT): Choosing from the areas of Animals, Artifacts, Astrology, Geography, History, Law, Math, Monsters, Plants, and  Spirits 
-  * Medicine (Int-- Used for stabilization and using healing kit +  * Medicine (INT)Used for stabilization and using healing kit 
-  * **Occupation** (Int-- Choose Specific Occupation, like Sailor, Money-Lender, Scribe (if the skill involves making physical objects, it is Craft, if it's carrying out a series of functions, it's Occupation) +  * **Occupation** (INT)Choose Specific Occupation, like Sailor, Money-Lender, Scribe (if the skill involves making physical objects, it is Craft, if it's carrying out a series of functions, it's Occupation) 
-  * Perception (Wis) -- Used to notice specific details about one's environment +  * Perception (Wis)Used to notice specific details about one's environment 
-  * **Poisoner** (Dex-- Can make or harvest [[poisons]] as well as less chance of poisoning ones' self +  * **Poisoner** (DEX)Can make or harvest [[poisons]] as well as less chance of poisoning ones' self 
-  * **Religion** (Wis) -- Used to know religious rites, theology, skill used to scribe divine [[scrolls]] and brew divine [[potions]]  +  * **Religion** (Wis)Used to know religious rites, theology, skill used to scribe divine [[scrolls]] and brew divine [[potions]]  
-  * Siegecraft (Int-- Knowledge of siege engines and mass combat +  * Siegecraft (INT)Knowledge of siege engines and mass combat 
-  * **Pickpocket** (Dex-- Sleight of hand skills such as the ability to lift something from another's person +  * **Pickpocket** (DEX)Sleight of hand skills such as the ability to lift something from another's person 
-  * **Perform** (Cha-- Choose four subskills from Singing, Dancing, Juggling, Speech-making, Acting, and individual Musical Instruments +  * **Perform** (CHA)Choose four subskills from Singing, Dancing, Juggling, Speech-making, Acting, and individual Musical Instruments 
-  * Persuasion (Cha-- When you attempt to influence someone or a group of people with tact, social graces, or good nature when used in good faith +  * Persuasion (CHA)When you attempt to influence someone or a group of people with tact, social graces, or good nature when used in good faith 
-  * Riding (Dex-- Checks associated with horseback riding or animal handling +  * Riding (DEX)Checks associated with horseback riding or animal handling 
-  * Stealth (Dex-- Staying quiet and hidden +  * Stealth (DEX)Staying quiet and hidden 
-  * Survival (Wis-- Used to  follow tracks, hunt wild game, guide your group through wastelands, identify signs that monsters live nearby, predict the weather, or avoid  natural hazards +  * Survival (WIS)Used in [[travel|wilderness travel]] to  follow tracks, hunt wild game, guide your group through wastelands, predict the weather, and avoid  natural hazards 
-  * Tactics (Int-- Used for giving [[orders]], resolving attempts at ambushes and clever tactical moves to gain advantage  +  * Tactics (INT)Used for giving [[orders]], resolving attempts at ambushes and clever tactical moves to gain advantage  
-  * **Traps** (Dex-- Used to set, find, and deactivate traps,  secret doors, or other hidden mechanisms+  * **Traps** (DEX)Used to set, find, and deactivate traps,  secret doors, or other hidden mechanisms
  
-===== Proficiencies ===== 
  
 +===== Proficiencies =====
 +{{ :wheeloffortune.jpg?direct&200|}}
   * [[equipment#armor|Heavy Armor]] (P)   * [[equipment#armor|Heavy Armor]] (P)
   * [[combat#mounted_combat|Knightly Combat]] (P)     * [[combat#mounted_combat|Knightly Combat]] (P)  
skills.1581447717.txt.gz · Last modified: 2020/02/11 19:01 by andrew