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skills [2020/01/29 20:20] – [Proficiencies] andrewskills [2020/03/06 19:21] (current) – [Skills] andrew
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-===== Skill and Proficiency Catalogue =====+====== Skills and Proficiencies ====== 
  
 Characters receive various skills from their Family Backgrounds, Class and Archetypes, and sometimes from the Special Features deck.   Additionally, all characters can choose any one skill they desire when they reach second level.  Proficiencies express ability to use various arms and armor and are gained from Class and Archetypes. Characters receive various skills from their Family Backgrounds, Class and Archetypes, and sometimes from the Special Features deck.   Additionally, all characters can choose any one skill they desire when they reach second level.  Proficiencies express ability to use various arms and armor and are gained from Class and Archetypes.
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 __Group Skill Use__:  If multiple people are trying the same task (searching for secret doors with Perception, Sailing a Boat, Tracking Varmints, etc) the character with the best score rolls the check, but gets advantage from the help of the others. That concept works in reverse as well. For example, in a group stealth check. __Group Skill Use__:  If multiple people are trying the same task (searching for secret doors with Perception, Sailing a Boat, Tracking Varmints, etc) the character with the best score rolls the check, but gets advantage from the help of the others. That concept works in reverse as well. For example, in a group stealth check.
  
-==== Skills ====+===== Skills ====
 + 
 +  * Acrobatics (DEX) : Used to escape grapples, move across vertical terrain, or [[tumble|tumble past an armed combatant]] without drawing an attack of opportunity 
 +  * __Alchemy__ (INT): Can Make [[alchemy|Alchemical Products]] 
 +  * [[Appraisal]] (INT): Used to learn the value of non-magical goods, services, and treasures 
 +  * **Arcana** (INT): Used to interpret magic effects, skill used to scribe Arcane [[scrolls]], brew Arcane [[potions]], and carve Arcane [[runes|rune tools]] 
 +  * Athletics (STR): Used to initiate or escape grapples, climb, swim, or fight off exhaustion 
 +  * **Brewing** (WIS): Can make [[drinks|Unusual Drinks]] like "Liver Squeezings" from Gear Books 
 +  * **Craft** (DEX): Choose a specific craft such as Blacksmith, Rope-Making, Weaving, Carpentry, etc 
 +  * Deception (CHA): Used to fool another in an interaction 
 +  * **Disguise** (CHA): Can make one's self look like someone different, or perhaps impersonate a specific person 
 +  * Gambling (INT): This check is used to know how to best win games of chance 
 +  * **Herbalism** (Wis): Used to identify herbs, collect and prepare [[herbals|herbal remedies and concoctions]] 
 +  * Insight (WIS): Used to tell if someone is telling an untruth or learn someone's true motives 
 +  * Intimidation (CHA): Used to coerce someone to do as you wish using threats 
 +  * Investigation (INT): Used to make sense of a particular situation, detect (but not disable) traps and secret doors, or research materials in a library 
 +  * **Lockpicking** (DEX): Used to open various sorts of locks, bars, and seals 
 +  * **[[Lore]]** (INT): Choosing from the areas of Animals, Artifacts, Astrology, Geography, History, Law, Math, Monsters, Plants, and  Spirits 
 +  * Medicine (INT): Used for stabilization and using healing kit 
 +  * **Occupation** (INT): Choose Specific Occupation, like Sailor, Money-Lender, Scribe (if the skill involves making physical objects, it is Craft, if it's carrying out a series of functions, it's Occupation) 
 +  * Perception (Wis): Used to notice specific details about one's environment 
 +  * **Poisoner** (DEX): Can make or harvest [[poisons]] as well as less chance of poisoning ones' self 
 +  * **Religion** (Wis): Used to know religious rites, theology, skill used to scribe divine [[scrolls]] and brew divine [[potions]]  
 +  * Siegecraft (INT): Knowledge of siege engines and mass combat 
 +  * **Pickpocket** (DEX): Sleight of hand skills such as the ability to lift something from another's person 
 +  * **Perform** (CHA): Choose four subskills from Singing, Dancing, Juggling, Speech-making, Acting, and individual Musical Instruments 
 +  * Persuasion (CHA): When you attempt to influence someone or a group of people with tact, social graces, or good nature when used in good faith 
 +  * Riding (DEX): Checks associated with horseback riding or animal handling 
 +  * Stealth (DEX): Staying quiet and hidden 
 +  * Survival (WIS): Used in [[travel|wilderness travel]] to  follow tracks, hunt wild game, guide your group through wastelands, predict the weather, and avoid  natural hazards 
 +  * Tactics (INT): Used for giving [[orders]], resolving attempts at ambushes and clever tactical moves to gain advantage  
 +  * **Traps** (DEX): Used to set, find, and deactivate traps,  secret doors, or other hidden mechanisms
  
-  * Acrobatics (Dex)  -- Used to escape grapples, move across vertical terrain, or move away from an armed combatant without drawing an attack of opportunity 
-  * **Brewing** (Wis) -- Can make [[drinks|Unusual Drinks]] like "Liver Squeezings" from Gear Books 
-  * __Alchemy__ (Int) -- Can Make [[alchemy|Alchemical Products]] 
-  * [[Appraisal]] (Int) -- Used to learn the value of non-magical goods, services, and treasures 
-  * **Arcana** (Int) -- Used to interpret magic effects, skill used to scribe Arcane [[scrolls]], brew Arcane [[potions]], and carve Arcane [[runes|rune tools]] 
-  * Athletics (Str) -- Used to initiate or escape grapples, climb, swim, or fight off exhaustion 
-  * **Craft** (Dex) -- Choose a specific craft such as Blacksmith, Rope-Making, Weaving, Carpentry, etc 
-  * Deception (Cha) -- Used to fool another in an interaction 
-  * **Disguise** (Cha) -- Can make one's self look like someone different, or perhaps impersonate a specific person 
-  * Gambling (Int) -- This check is used to know how to best win games of chance 
-  * **Herbalism** (Wis) -- Used to identify herbs, collect and prepare [[herbals|herbal remedies and concoctions]] 
-  * Insight (Wis) -- Used to tell if someone is telling an untruth or learn someone's true motives 
-  * Intimidation (Cha) -- Used to coerce someone to do as you wish using threats 
-  * Investigation (Int) -- Used to make sense of a particular situation, detect (but not disable) traps and secret doors, or research materials in a library 
-  * **Lockpicking** (Dex) -- Used to open various sorts of locks, bars, and seals 
-  * **Lore** (Int): Choosing from the areas of Animals, Artifacts, Astrology, Geography, History, Law, Math, Monsters, Plants, and  Spirits 
-  * Medicine (Int) -- Used for stabilization and using healing kit 
-  * **Occupation** (Int) -- Choose Specific Occupation, like Sailor, Money-Lender, Scribe (if the skill involves making physical objects, it is Craft, if it's carrying out a series of functions, it's Occupation) 
-  * Perception (Wis) -- Used to notice specific details about one's environment 
-  * **Poisoner** (Dex) -- Can make or harvest [[poisons]] as well as less chance of poisoning ones' self 
-  * **Religion** (Wis) -- Used to know religious rites, theology, skill used to scribe divine [[scrolls]] and brew divine [[potions]]  
-  * Siegecraft (Int) -- Knowledge of siege engines and mass combat 
-  * **Pickpocket** (Dex) -- Sleight of hand skills such as the ability to lift something from another's person 
-  * **Perform** (Cha) -- Choose four subskills from Singing, Dancing, Juggling, Speech-making, Acting, and individual Musical Instruments 
-  * Persuasion (Cha) -- When you attempt to influence someone or a group of people with tact, social graces, or good nature when used in good faith 
-  * Riding (Dex) -- Checks associated with horseback riding or animal handling 
-  * Stealth (Dex) -- Staying quiet and hidden 
-  * Survival (Wis) -- Used to  follow tracks, hunt wild game, guide your group through wastelands, identify signs that monsters live nearby, predict the weather, or avoid  natural hazards 
-  * Tactics (Int) -- Used for giving [[orders]], resolving attempts at ambushes and clever tactical moves to gain advantage  
-  * **Traps** (Dex) -- Used to set, find, and deactivate traps,  secret doors, or other hidden mechanisms 
  
-====Proficiencies====+===== Proficiencies ====
 +{{ :wheeloffortune.jpg?direct&200|}}
   * [[equipment#armor|Heavy Armor]] (P)   * [[equipment#armor|Heavy Armor]] (P)
   * [[combat#mounted_combat|Knightly Combat]] (P)     * [[combat#mounted_combat|Knightly Combat]] (P)  
skills.1580329226.txt.gz · Last modified: 2020/01/29 20:20 by andrew