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scorphemoth [2019/12/11 14:33] – created andrewscorphemoth [2021/04/14 17:25] (current) andrew
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 There are tales of a species of Atlantean ultra-predator that hibernates in the caverns of the new world. It resembles a scorpion, but it is easily the size of a house and it calls out to its victims luring them to their deaths with a voice that sounds like a wailing young woman or a child in pain.  There are tales of a species of Atlantean ultra-predator that hibernates in the caverns of the new world. It resembles a scorpion, but it is easily the size of a house and it calls out to its victims luring them to their deaths with a voice that sounds like a wailing young woman or a child in pain. 
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 +AC 16   Resistance: 16 \\
 +HP: 65 \\
 +Move 40' \\
 +Morale: +0 - A scorphemoth will generally flee after taking half its hit points in damage unless confronted in its nest. \\
 +
 +Multiattack: The Scorphemoth may attack with both claws, or its tail unless it is flanked in which case it may attack with all three provided there is more than one target.
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 +Claws: +10 to hit, 3D8 Slashing - Make a DEX check or lose a random limb from the table below. If the attack brings the target's hit points to zero, make a DEX check to see if they are decapitated and killed immediately.
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 +Stinger: +10 to hit, 1D12 Piercing and the target is [[conditions#poisoned|Poisoned]] = The target may make a CON check at the end of their turn to throw off the Poisoned condition. The target takes 2D6 poison damage at the beginning of each turn they remain Poisoned. 
scorphemoth.1576074835.txt.gz · Last modified: 2019/12/11 14:33 by andrew