robbing_people
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robbing_people [2020/01/26 15:04] – dave | robbing_people [2020/01/28 14:23] (current) – dave | ||
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^d20 Roll^Column | ^d20 Roll^Column | ||
- | |1|string|Roll again, column A| | + | |1|Ball of string|Roll again, column A| |
- | |2| | | | + | |2|A near-rotten piece of raw meat or fish|Crackers and bacon| |
+ | |3|Half a loaf of bread & wedge of cheese|A box of cookies or biscuits| | ||
+ | |4|A bandana or empty belt pouch|A deck of cards| | ||
+ | |5|A ceramic chess piece|A fancy game dice| | ||
+ | |6|A burlap sack of charcoal|Four candles or a torch| | ||
+ | |7|A hastily scribbled list|A map| | ||
+ | |8|A tinder box|A common holy book| | ||
+ | |9|A collection of rags and handkerchiefs|A small statuette| | ||
+ | |10|A whetstone|An uncut gem| | ||
+ | |11|An empty glass vial|A simple magnifying glass| | ||
+ | |12|A quill and ink|A roll of parchment| | ||
+ | |13|A dented bell|A pair of earrings| | ||
+ | |14|A collection of buttons|A silver wedding ring| | ||
+ | |15|A wool blanket|A flask of middling whisky| | ||
+ | |16|A pitcher made out of a gourd|Their tunic or breeches fits a party member| | ||
+ | |17|A set of eating utensils|A travel plate| | ||
+ | |18|Two well worn knives|An expensive lacy handkerchief| | ||
+ | |19|A half-drunk bottle of cheap wine|A vial of fine perfume| | ||
+ | |20|Roll again, column B|A smutty storybook| | ||
====BURGLARY OR RAIDING==== | ====BURGLARY OR RAIDING==== | ||
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Most people keep their stuff in their houses. | Most people keep their stuff in their houses. | ||
- | 1--In the Country or Farming | + | __1--In the Country or Farming |
^Building^Ransack Mod^Cash^Lock Box^Goods^ | ^Building^Ransack Mod^Cash^Lock Box^Goods^ | ||
|Shack|+5|1d12x1sp|0|minimal| | |Shack|+5|1d12x1sp|0|minimal| | ||
- | |Cottage|+2|1d12x2gp\1||cooking gear, some clothing| | + | |Cottage|+2|1d12x2gp|1|cooking gear, some clothing| |
|Farm House|+0|1d12x10gp|3|farm tools, clothing, cooking gear, basic furniture| | |Farm House|+0|1d12x10gp|3|farm tools, clothing, cooking gear, basic furniture| | ||
|Barn|-4|0| 0|animals (at least 2 oxen per farm) or grain| | |Barn|-4|0| 0|animals (at least 2 oxen per farm) or grain| | ||
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|Smithy|0|1d12x10gp|5|smith tools, iron bars, iron tools| | |Smithy|0|1d12x10gp|5|smith tools, iron bars, iron tools| | ||
|Parish Church|-5|1d12x50gp|8|altar service, gospel or book of hours| | |Parish Church|-5|1d12x50gp|8|altar service, gospel or book of hours| | ||
- | |Manor House, small|-5|1d12x200gp|15|good furniture, some weaponry, horses| | + | |Manor House, small|-10|1d12x200gp|15|good furniture, some weaponry, horses| |
- | |Manor House, large|-10|1d12x400gp|20|good furniture, some weaponry, horses| | + | |Manor House, large|-15|1d12x400gp|20|good furniture, some weaponry, horses| |
__Type__: Shack: decrepit home of landless laborer; Cottage: small, but nicer home of a landless tenant; Farm House: House of a Militia House-Holder with 1 Hide of Land; Barn: storage building for a farm; Public House: meeting hall, traveler' | __Type__: Shack: decrepit home of landless laborer; Cottage: small, but nicer home of a landless tenant; Farm House: House of a Militia House-Holder with 1 Hide of Land; Barn: storage building for a farm; Public House: meeting hall, traveler' | ||
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__Ransack Mod__: number added on the search roll to see how long the search of the place takes.\\ | __Ransack Mod__: number added on the search roll to see how long the search of the place takes.\\ | ||
__Cash__: | __Cash__: | ||
- | Lock Box: roll 1d20, if the Lock Box number or lower is rolled, then the cash is in some sort of locked box, chest, or safe, which must be opened or carried off (requiring at least 2 people, being very obvious) or pried loose from the floor etc. | + | __Lock Box__: roll 1d20, if the Lock Box number or lower is rolled, then the cash is in some sort of locked box, chest, or safe, which must be opened or carried off (requiring at least 2 people, being very obvious) or pried loose from the floor etc. |
__Goods__: suggested goods one might find, retail value should equal the cash total, but much harder to move and likely to net a lower price at sale.\\ | __Goods__: suggested goods one might find, retail value should equal the cash total, but much harder to move and likely to net a lower price at sale.\\ | ||
- | 2--In the Town or City\\ | + | __2--In the Town or City__\\ |
+ | ^Building^Ransack Mod^Cash^Lock Box^Goods^ | ||
+ | |Shack|+5|1d12x1sp|0|minimal| | ||
+ | |Cottage|+2|1d12x2gp|1|cooking gear, some clothing| | ||
+ | |Farm House|+0|1d12x10gp|3|farm tools, basic furniture, clothing| | ||
+ | |Storage Building|-4|0| 0|animals, foodstuffs| | ||
+ | |Inn|-5|1d12x20gp|6|Beer, | ||
+ | |Livery|-2|1d12x10gp|5|horses, | ||
+ | |Common Crafter|0|1d12x10gp|5|craft tools, raw materials, furnishings, | ||
+ | |Parish Church|-5|1d12x50gp|8|altar service, gospel or book of hours| | ||
+ | |Townhouse|-5|1d12x35gp|10|craft tools,nicer clothes, furnishings| | ||
+ | |Mansion, small|-10|1d12x300gp|15|good furniture, some weaponry, artwork| | ||
+ | |Mansion, large|-15|1d12x500gp|20|good furniture, some weaponry, artwork| | ||
+ | |Warehouse, small|-15|1d12x300gp|15|many goods| | ||
+ | |Warehouse, large|-25|1d12x600gp|20|many, | ||
+ | |||
+ | Special places like garrisons, armories, cathedrals, wizard' | ||
+ | |||
+ | __Type__: Shack: decrepit home of landless laborer; Cottage: small, but nicer home of a landless tenant; Farm House: House of a Militia House-Holder with 1 Hide of Land who farms near the town; Storage Building: small storage building for local supplies; Inn: meeting hall, traveler' | ||
+ | |||
+ | |||
+ | __3--Ransack Roll__\\ | ||
+ | When you want to tear up a place to find all the valuables, hidden on not, you need to make a Ransack roll to determine how long it takes. | ||
+ | |||
+ | ^Ransack Roll Total^Full Search Time^Quick Search Time^ | ||
+ | |-5 or less|2 hours|1 hour| | ||
+ | |-4 to -1| 1 hour| 30 minutes| | ||
+ | |0-4|45 minutes|20 minutes| | ||
+ | |5-8|30 minutes|10 minutes| | ||
+ | |9-12|25 minutes|12 minutes| | ||
+ | |13-16|20 minutes|10 minutes| | ||
+ | |17-20|15 minutes|8 minutes| | ||
+ | |21-24|10 minutes|5 minutes| | ||
+ | |25-28|5 minutes|2 minutes| | ||
+ | |29+| 2 minutes|1 minute| | ||
+ | |||
+ | If a lock-box is found, it will take 1 minute per attempt to pick the lock. To pry it out of the building it will take 1 minute per attempt (DC 20, Strength Bonus of 2 people, disadvantage if you don't have a crowbar). | ||
+ | |||
+ | |||
+ | __4--Heat__\\ | ||
+ | The thing about robbing people is that people live in a society which doesn' | ||
+ | |||
+ | ^Location^Check Frequency^Likely Response^Reinforcements^ | ||
+ | |Forest Trail|once per hour|2d6 woodsmen|1 per half hour, Local lord, household troops| | ||
+ | |Isolated Farmstead|once per hour|2d6 militia|1 per half hour, local lord, many militia| | ||
+ | |Village|once per 5 minutes|1-2 milita per house in sight| every 5 minutes, all militia| | ||
+ | |Town or City|once per minute|2d6 neighbors|once per minute, 3d6 militia| | ||
- | 3--Ransack Roll | + | Most law enforcement is carried out by the [[nessex_militia|militia]] of country householders or town building owners led by the [[nobles|local lord]]. |
- | When you want to tear up a place to find all the valuables, hidden on not, you need to make a Ransack roll to determine how long it takes. | + | |
- | 4--Heat | + | When a crime is committed, when the frequency time is expired roll 1d6. If there was a witness to the crime then response will occur on a 1-3, if there were no witnesses, then response will happen on a 1. Keep checking each frequency period until the response happens. |
- | : | ||
robbing_people.1580051056.txt.gz · Last modified: 2020/01/26 15:04 by dave