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rest [2019/12/17 19:18] andrewrest [2020/02/05 17:35] (current) – [Safe Rest] andrew
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 ====== Rest ====== ====== Rest ======
-Parties may rest to recover exhaustion, stress, and hit points. +Parties may rest to recover exhaustion, stress, and hit points. In this game, there are two types of rest both which take at least eight hours to complete. They differ only in how threatened the PCs are while they take it
  
 ===== Safe Rest ===== ===== Safe Rest =====
  
-A PC heals 1 HP per level per night of safe +A PC or NPC heals 1 HP per level per eight hours of safe 
-rest. They may also choose to heal either one exhaustion or stress point. +rest. They may also choose to recover either one point of [[stress|Exhaustion]] or [[Stress]]
  
 A safe rest is typically a rest in civilization, or somewhere the entire party may put aside their weapons and armor comfortably. This excludes rest in a dungeon or in hostile wilderness.  A safe rest is typically a rest in civilization, or somewhere the entire party may put aside their weapons and armor comfortably. This excludes rest in a dungeon or in hostile wilderness. 
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 ===== Unsafe Rest ===== ===== Unsafe Rest =====
  
-A PC heals 1 HP per night of unsafe rest. Unsafe rest is a rest where the party must post watches and keep their arms handy such as in a dungeon or hostile territory. +A PC heals 1 HP per eight hours of unsafe rest. Unsafe rest is a rest where the party must post watches and keep their arms handy such as in a dungeon or hostile territory. There is no way to recover from [[Stress]] or [[stress|Exhaustion]] in unsafe territory.
  
 ===== Example ===== ===== Example =====
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 level 4 PC would heal 4 HP in a night of safe level 4 PC would heal 4 HP in a night of safe
 rest, or 1 HP in a dungeon. rest, or 1 HP in a dungeon.
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 +{{ :rest.jpg?direct&600 |}}
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rest.1576610287.txt.gz · Last modified: 2019/12/17 19:18 by andrew