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potions [2020/01/17 18:56] – [Arcane Potions] andrewpotions [2020/02/06 18:56] (current) dave
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 |Frost's Bane|3 |100gp |Kidneys of an Ice Troll | The drinker gains resistance to cold damage until they take their next rest| |Frost's Bane|3 |100gp |Kidneys of an Ice Troll | The drinker gains resistance to cold damage until they take their next rest|
 |Oil of Obfuscation|3|100gp |Each application of this oil requires a handfull of the berries of the Blackthorn Tree found deep in the Rotwood |For one day, the individual smearing this compound on their armor, cloak, and boots may gain +10 to stealth checks while travelling through the wilderness, but it has a 1 in 6 chance or reducing the permanent maximum durability of one's armor by one  | |Oil of Obfuscation|3|100gp |Each application of this oil requires a handfull of the berries of the Blackthorn Tree found deep in the Rotwood |For one day, the individual smearing this compound on their armor, cloak, and boots may gain +10 to stealth checks while travelling through the wilderness, but it has a 1 in 6 chance or reducing the permanent maximum durability of one's armor by one  |
-|Poultice of Regeneration|1|50gp|skin of a rattlesnake|Applying this poultice to the wounds of an ally who has just fallen in battle stabilizes them and allows them to roll twice on the injury table and take the roll they prefer|+|Poultice of Regeneration|1|50gp|Skin of a rattlesnake|Applying this poultice to the wounds of an ally who has just fallen in battle stabilizes them and allows them to roll twice on the [[healing#the_injury_roll|injury table]] and take the roll they prefer|
 |Speed Injection|5|150gp|Each dose of this injection requires a dram of the venom from a [[Scorphemoth]] | For one battle, the target's speed is doubled, they gain a +2 bonus to AC, and all DEX checks gain advantage| |Speed Injection|5|150gp|Each dose of this injection requires a dram of the venom from a [[Scorphemoth]] | For one battle, the target's speed is doubled, they gain a +2 bonus to AC, and all DEX checks gain advantage|
 |Sparrowtongue|1 |50gp |Each dose of this potion requires an egg from the [[Spined Quail]], a pre-historic species of half-dinosaur half bird | The drinker is able to communicate with birds for one hour, but takes on a bird-like trait of their own for the same duration such as hungering for seeds, scratching the dirt, or most dangerously believing they can fly| |Sparrowtongue|1 |50gp |Each dose of this potion requires an egg from the [[Spined Quail]], a pre-historic species of half-dinosaur half bird | The drinker is able to communicate with birds for one hour, but takes on a bird-like trait of their own for the same duration such as hungering for seeds, scratching the dirt, or most dangerously believing they can fly|
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 |Holy Nimbus| Illuminate|25|Drinker gives off a shining aura, equal to lantern light, for 1 hour| |Holy Nimbus| Illuminate|25|Drinker gives off a shining aura, equal to lantern light, for 1 hour|
 |Manna from Heaven|Our Daily Bread|150|drinking this potion nourishes the drinker for 1 week| |Manna from Heaven|Our Daily Bread|150|drinking this potion nourishes the drinker for 1 week|
 +|Holy Water|Baptism|1|used in services and against supernatural; made by ordained priests only; 8 pints at a time|
  
 __Creating a Divine Potion__:  Hermits and clerics have the Create Potion proficiency and may create Divine Potions (as can various NPC clergy).  Each potion requires the crafter to know 1 particular spell, and requires a certain number of man/days of prayer.  At the end of the prayer, the creator must make a Religion check, or the effort fails.  The man/days of prayer can be accomplished by the creator (but that's a long time) or he can get the help of a choir of up to 10 monks (usually for a suitable donation to the monastery).  The entire process of creating a divine potion never takes less than 1 full week, as it must begin and end on a Sunday. __Creating a Divine Potion__:  Hermits and clerics have the Create Potion proficiency and may create Divine Potions (as can various NPC clergy).  Each potion requires the crafter to know 1 particular spell, and requires a certain number of man/days of prayer.  At the end of the prayer, the creator must make a Religion check, or the effort fails.  The man/days of prayer can be accomplished by the creator (but that's a long time) or he can get the help of a choir of up to 10 monks (usually for a suitable donation to the monastery).  The entire process of creating a divine potion never takes less than 1 full week, as it must begin and end on a Sunday.
  
potions.1579287370.txt.gz · Last modified: 2020/01/17 18:56 by andrew