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orders [2020/02/25 19:49] andreworders [2021/01/20 20:12] (current) andrew
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 ====== Orders ====== ====== Orders ======
 +{{ :drummingskeleton.jpg?direct&200|}}
  
 PCs can give orders to retainers. Giving PCs can give orders to retainers. Giving
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   * **Brace**: Set a spear or polearm to prepare an attack of opportunity against someone charging into melee with them that does an extra 1D6 damage   * **Brace**: Set a spear or polearm to prepare an attack of opportunity against someone charging into melee with them that does an extra 1D6 damage
   * **Charge**: Move forward and attack with +2 damage to melee    * **Charge**: Move forward and attack with +2 damage to melee 
-  * **Focused Attack**: Attack a single target in melee with advantage +  * **Focused Attack**: All retainers attack a single target in melee with Advantage 
-  * **Form Up**: Create a [[descriptors|shield wall]] with four or more shield-wielding retainers +  * **Form Up**: Create a [[descriptors|shield wall]] with four or more shield-wielding retainers in the midst of combat 
-  * **Kite**: Move away and collectively attack a single target with advantage using ranged weapons +  * **Kite**: Move away and collectively attack a single target with a +1 bonus to hit using ranged weapons 
-  * **Protect**: Some or all retainers move within 5' of someone to be protected and shield them forcing all attacks targeting the protected to be at disadvantage+  * **Protect**: Shield-weilding retainers move within 5' of someone to be protected and shield them forcing all attacks targeting the protected to be at Disadvantage 
 +  * **Rally**: Give retainers under the PC's command a second check to regain lost morale
   * **Reposition**: All retainers may move an extra 10'   * **Reposition**: All retainers may move an extra 10'
   * **Retrieve**: Move to, grab, and retreat taking a challenging or non-optimal route or method   * **Retrieve**: Move to, grab, and retreat taking a challenging or non-optimal route or method
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 Each ordered retainer’s turn ends once the maneuver is complete, even if they have not yet acted. Those who can’t follow orders (e.g. out of range, immobile, etc) may still act as independent NPCs. Each ordered retainer’s turn ends once the maneuver is complete, even if they have not yet acted. Those who can’t follow orders (e.g. out of range, immobile, etc) may still act as independent NPCs.
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orders.1582660188.txt.gz · Last modified: 2020/02/25 19:49 by andrew