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orders [2020/01/30 18:57] – [Orders] andreworders [2021/01/20 20:12] (current) andrew
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 ====== Orders ====== ====== Orders ======
 +{{ :drummingskeleton.jpg?direct&200|}}
  
 PCs can give orders to retainers. Giving PCs can give orders to retainers. Giving
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 maneuvers below as a single unit: maneuvers below as a single unit:
  
-  * Charge: move forward and attack with +2 damage to melee  +  * **Brace**: Set a spear or polearm to prepare an attack of opportunity against someone charging into melee with them that does an extra 1D6 damage 
-  * Form Up: create a [[descriptors|shield wall]] with four or more shield-wielding retainers +  * **Charge**Move forward and attack with +2 damage to melee  
-  * Kite: move away and collectively attack a single target with advantage using ranged weapons +  * **Focused Attack**: All retainers attack a single target in melee with Advantage 
-  * Focused attack: attack a single target in melee with advantage +  * **Form Up**Create a [[descriptors|shield wall]] with four or more shield-wielding retainers in the midst of combat 
-  * Protect: some or all retainers move within 5' of someone to be protected and shield them forcing all attacks targeting the protected to be at disadvantage +  * **Kite**Move away and collectively attack a single target with a +1 bonus to hit using ranged weapons 
-  * Reposition: all retainers may move an extra 10' +  * **Protect**Shield-weilding retainers move within 5' of someone to be protected and shield them forcing all attacks targeting the protected to be at Disadvantage 
-  * Retrieve: move to, grab, and retreat taking a challenging or non-optimal route or method +  * **Rally**: Give retainers under the PC's command a second check to regain lost morale 
-  * Brace: set a spear or polearm to prepare an attack of opportunity against someone charging into melee with them that does an extra 1D6 damage+  * **Reposition**All retainers may move an extra 10' 
 +  * **Retrieve**Move to, grab, and retreat taking a challenging or non-optimal route or method
  
-Each ordered retainer’s turn ends once the maneuver is complete, even if they have not yet acted. Those who can’t follow orders (e.g. out of range, immobile, etc) may still 
-act as independent NPCs. 
  
------+Each ordered retainer’s turn ends once the maneuver is complete, even if they have not yet acted. Those who can’t follow orders (e.g. out of range, immobile, etc) may still act as independent NPCs.
  
-====== Design Notes ====== 
  
-//copied from 5TD. // 
  
orders.1580410634.txt.gz · Last modified: 2020/01/30 18:57 by andrew