User Tools

Site Tools


orders

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
orders [2019/12/17 22:19] – [Orders] andreworders [2021/01/20 20:12] (current) andrew
Line 1: Line 1:
 ====== Orders ====== ====== Orders ======
 +{{ :drummingskeleton.jpg?direct&200|}}
  
 PCs can give orders to retainers. Giving PCs can give orders to retainers. Giving
 orders counts as a Quick action if it’s less than a orders counts as a Quick action if it’s less than a
-few words, or a movement action if more.+few words.
 Retainers behave as the GM sees fit if they Retainers behave as the GM sees fit if they
 are given no orders by their PC commander. are given no orders by their PC commander.
Line 14: Line 15:
 the commander focuses on and maximizes the commander focuses on and maximizes
 the impact of their retainers. Success means the impact of their retainers. Success means
-that the ordered retainers gain advantage on +that the ordered retainers are able to execute one of the special 
-their next roll or are able to execute special +maneuvers below as a single unit:
-maneuver as a single unit:+
  
-  * Charge: move forward and attack with +2 damage to melee  +  * **Brace**: Set a spear or polearm to prepare an attack of opportunity against someone charging into melee with them that does an extra 1D6 damage 
-  * Form Up: get +2AC until next turn +  * **Charge**Move forward and attack with +2 damage to melee  
-  * Kite: move away and attack +  * **Focused Attack**: All retainers attack a single target in melee with Advantage 
-  * Focus Fireattack 1 target if possible with advantage +  * **Form Up**Create a [[descriptors|shield wall]] with four or more shield-wielding retainers in the midst of combat 
-  * Reposition: move twice their speed +  * **Kite**Move away and collectively attack a single target with a +1 bonus to hit using ranged weapons 
-  * Retrieve: move to, grab, and retreat+  * **Protect**Shield-weilding retainers move within 5' of someone to be protected and shield them forcing all attacks targeting the protected to be at Disadvantage 
 +  * **Rally**: Give retainers under the PC's command a second check to regain lost morale 
 +  * **Reposition**All retainers may move an extra 10' 
 +  * **Retrieve**Move to, grab, and retreat taking a challenging or non-optimal route or method
  
-Each ordered retainer’s turn ends once the 
-maneuver is complete, even if they have not 
-yet acted. Those who can’t follow orders 
-(e.g. out of range, immobile, etc) may still 
-act as independent NPCs. 
  
------+Each ordered retainer’s turn ends once the maneuver is complete, even if they have not yet acted. Those who can’t follow orders (e.g. out of range, immobile, etc) may still act as independent NPCs.
  
-====== Design Notes ====== 
  
-//copied from 5TD. // 
  
orders.1576621155.txt.gz · Last modified: 2019/12/17 22:19 by andrew