orders
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orders [2019/12/17 22:16] – created andrew | orders [2021/01/20 20:12] (current) – andrew | ||
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====== Orders ====== | ====== Orders ====== | ||
+ | {{ : | ||
PCs can give orders to retainers. Giving | PCs can give orders to retainers. Giving | ||
- | orders counts as a quick if it’s less than a | + | orders counts as a Quick action |
- | few words, or a movement action if more. | + | few words. |
Retainers behave as the GM sees fit if they | Retainers behave as the GM sees fit if they | ||
are given no orders by their PC commander. | are given no orders by their PC commander. | ||
- | A PC commander can spend an active | + | |
- | action on their turn to roll a command | + | A PC commander can spend an Active |
+ | action on their turn to roll a [[skills|Tactics]] | ||
check (usually DC 11, but higher if the GM | check (usually DC 11, but higher if the GM | ||
thinks the tactical situation is especially | thinks the tactical situation is especially | ||
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the commander focuses on and maximizes | the commander focuses on and maximizes | ||
the impact of their retainers. Success means | the impact of their retainers. Success means | ||
- | that the ordered retainers | + | that the ordered retainers are able to execute |
- | their next roll or are able to execute | + | maneuvers below as a single unit: |
- | maneuver | + | |
- | • Charge: | + | * **Brace**: Set a spear or polearm to prepare an attack of opportunity against someone charging into melee with them that does an extra 1D6 damage |
- | • Form Up: get +2AC until next turn | + | * **Charge**: Move forward and attack |
- | • Kite: move away and attack | + | * **Focused Attack**: All retainers attack a single target in melee with Advantage |
- | • Focus Fire: attack 1 target if possible | + | * **Form Up**: Create a [[descriptors|shield wall]] with four or more shield-wielding retainers in the midst of combat |
- | • Reposition: move twice their speed | + | * **Kite**: Move away and collectively |
- | • Retrieve: | + | * **Protect**: Shield-weilding retainers move within 5' of someone to be protected and shield them forcing all attacks targeting the protected to be at Disadvantage |
- | Each ordered retainer’s turn ends once the | + | * **Rally**: Give retainers under the PC's command a second check to regain lost morale |
- | maneuver is complete, even if they have not | + | * **Reposition**: All retainers may move an extra 10' |
- | yet acted. Those who can’t follow orders | + | * **Retrieve**: Move to, grab, and retreat |
- | (e.g. out of range, immobile, etc) may still | + | |
- | act as independent NPCs. | + | |
- | ----- | + | Each ordered retainer’s turn ends once the maneuver is complete, even if they have not yet acted. Those who can’t follow orders (e.g. out of range, immobile, etc) may still act as independent NPCs. |
- | ====== Design Notes ====== | ||
- | //copied from 5TD. // | ||
orders.1576620962.txt.gz · Last modified: 2019/12/17 22:16 by andrew