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necromancer

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necromancer [2020/01/23 19:54] davenecromancer [2020/01/23 19:56] (current) dave
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   * Morale: if alone +3, if with minions +12   * Morale: if alone +3, if with minions +12
   * Stealth +7, Perception +7   * Stealth +7, Perception +7
-  * Attack, Melee:  +3  Damage:  3d8+2 bludgeoning (death rod);  Magic Attacks:  +12+  * Attack, Melee:  +3  Damage:  3d8+2 bludgeoning (death rod)
   * Attack, Magic:  +12 vs Dex; 5d6 Necrotic (necrotic blast) 50' cone, 3 times per turn   * Attack, Magic:  +12 vs Dex; 5d6 Necrotic (necrotic blast) 50' cone, 3 times per turn
   * Undead, Evil   * Undead, Evil
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   * Immune to melee attacks from natural creatures (bears, pumas, etc).   * Immune to melee attacks from natural creatures (bears, pumas, etc).
   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat
-  * Adept: can cast Abjure and Evil Eye spells at will as many times per encounter as desired +  * Adept: can cast Abjure and Evil Eye spells at will as many times per turn as desired 
-  * Adept: can cast Counter Spell and Dispel Arcanum once per encounter+  * Adept: can cast Counter Spell and Dispel Arcanum once per turn, Magic Skill +12
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
   * S+5, D +9, C+5, I +12,W+9,Ch+12   * S+5, D +9, C+5, I +12,W+9,Ch+12
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   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat
   * Adept: can cast Abjure and Evil Eye spells as cantrips   * Adept: can cast Abjure and Evil Eye spells as cantrips
-  * Adept: can cast Counter Spell and Dispel Arcanum once per encounter+  * Adept: can cast Counter Spell and Dispel Arcanum once per turn,  magic Skill +12
   * Adept: can cast Enervate and Confound once per encounter   * Adept: can cast Enervate and Confound once per encounter
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
necromancer.1579809267.txt.gz · Last modified: 2020/01/23 19:54 by dave