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necromancer [2020/01/17 19:32] davenecromancer [2020/01/23 19:56] (current) dave
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   * Resistance: 13;  against Magic 22   * Resistance: 13;  against Magic 22
   * Mods: W +3/N+7/S+12   * Mods: W +3/N+7/S+12
- 
   * Speed: 30'   * Speed: 30'
   * Morale: if alone +3, if with minions +12   * Morale: if alone +3, if with minions +12
   * Stealth +7, Perception +7   * Stealth +7, Perception +7
- +  * Attack, Melee:  +3  Damage:  3d8+2 bludgeoning (death rod) 
-  * Attack:  +3  Damage:  3d8+2 Magic Attacks:  +12+  * Attack, Magic:  +12 vs Dex; 5d6 Necrotic (necrotic blast) 50' cone, 3 times per turn
   * Undead, Evil   * Undead, Evil
   * Immune to Piercing Attacks   * Immune to Piercing Attacks
Line 19: Line 18:
   * Immune to all weapon attacks unless magic or blessed   * Immune to all weapon attacks unless magic or blessed
   * Immune to melee attacks from natural creatures (bears, pumas, etc).   * Immune to melee attacks from natural creatures (bears, pumas, etc).
-  * Necrotic Blast: 3 times per turn, 50’ cone, 5d6 damage,  Dex Check to dodge 
   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat
-  * Adept: can cast Abjure and Evil Eye spells at will+  * Adept: can cast Abjure and Evil Eye spells at will, skill +12
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
- +  * S+3, D +7, C+3, I +12,W+7,Ch+12
-S+3, D +7, C+3, I +12,W+7,Ch+12+
  
 **NECROMANCER: HELL-SPAWN SORCERER   (14 HD Leader)** **NECROMANCER: HELL-SPAWN SORCERER   (14 HD Leader)**
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   * Resistance: 15;  against Magic 22   * Resistance: 15;  against Magic 22
   * Mods: W +5/N+9/S+12   * Mods: W +5/N+9/S+12
- 
   * Speed: 30'   * Speed: 30'
   * Morale: if alone +5, if with minions +12   * Morale: if alone +5, if with minions +12
   * Stealth +9, Perception +9   * Stealth +9, Perception +9
- +  * Attack, Melee:  +5 Damage:  3d12 bludgeoning (death rod);   
-  * Attack:  +5  Damage:  3d12;  Magic Attacks:  +12+  * Attack, Magic:  +12 vs Dex; Damage: 7d6 Necrotic (necrotic blast), 70' cone, 4 times per turn
   * Undead, Evil   * Undead, Evil
   * Immune to Piercing Attacks   * Immune to Piercing Attacks
Line 42: Line 38:
   * Immune to all weapon attacks unless magic or blessed   * Immune to all weapon attacks unless magic or blessed
   * Immune to melee attacks from natural creatures (bears, pumas, etc).   * Immune to melee attacks from natural creatures (bears, pumas, etc).
-  * Necrotic Blast: 4 times per turn, 70’ cone, 7d6 damage,  Dex Check to dodge 
   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat
-  * Adept: can cast Abjure and Evil Eye spells at will as many times per encounter as desired +  * Adept: can cast Abjure and Evil Eye spells at will as many times per turn as desired 
-  * Adept: can cast Counter Spell and Dispel Arcanum once per encounter+  * Adept: can cast Counter Spell and Dispel Arcanum once per turn, Magic Skill +12
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
- +  * S+5, D +9, C+5, I +12,W+9,Ch+12
-S+5, D +9, C+5, I +12,W+9,Ch+12+
  
 **NECROMANCER: WITCH-KING   (18 HD Leader)** **NECROMANCER: WITCH-KING   (18 HD Leader)**
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   * Resistance: 17;  against Magic 22   * Resistance: 17;  against Magic 22
   * Mods: W +7/N+10/S+12   * Mods: W +7/N+10/S+12
- 
   * Speed: 30'   * Speed: 30'
   * Morale: if alone +7, if with minions +12   * Morale: if alone +7, if with minions +12
   * Stealth +10, Perception +10   * Stealth +10, Perception +10
- +  * Attack, Melee:  +7 Damage:  4d10+1 bludgeoning (death rod);   
-  * Attack:  +7  Damage:  4d10+1;  Magic Attacks:  +12+  * Attack, Magic:  +12 vs Dex;  Damage 9d6 necrotic (necrotic blast), 90' cone 6 times per turn
   * Undead, Evil   * Undead, Evil
   * Immune to Piercing Attacks   * Immune to Piercing Attacks
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   * Immune to all weapon attacks unless magic or blessed   * Immune to all weapon attacks unless magic or blessed
   * Immune to melee attacks from natural creatures (bears, pumas, etc).   * Immune to melee attacks from natural creatures (bears, pumas, etc).
-  * Necrotic Blast: 6 times per turn, 90’ cone, 9d6 damage,  Dex Check to dodge 
   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat   * Special: can cast any of the Atlantean Blasphemy Spells as rituals outside combat
   * Adept: can cast Abjure and Evil Eye spells as cantrips   * Adept: can cast Abjure and Evil Eye spells as cantrips
-  * Adept: can cast Counter Spell and Dispel Arcanum once per encounter+  * Adept: can cast Counter Spell and Dispel Arcanum once per turn,  magic Skill +12
   * Adept: can cast Enervate and Confound once per encounter   * Adept: can cast Enervate and Confound once per encounter
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
- +  * S+7, D +10, C+7, I +12,W+10,Ch+12
-S+7, D +10, C+7, I +12,W+10,Ch+12+
  
  
necromancer.1579289566.txt.gz · Last modified: 2020/01/17 19:32 by dave