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lore [2020/02/29 18:29] – [Astrology] andrewlore [2020/03/06 18:21] (current) – [Monsters] andrew
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 Knowledge of [[common_atlantean_artifacts|Atlantean artifacts]] is particularly important to recover and use equipment that might be useful to adventurers. Characters who have this lore may use it to identify or use a magical item recovered from ruins in the new world, or at least gain an idea for an item's use based on magical artifacts found in the old world.  Knowledge of [[common_atlantean_artifacts|Atlantean artifacts]] is particularly important to recover and use equipment that might be useful to adventurers. Characters who have this lore may use it to identify or use a magical item recovered from ruins in the new world, or at least gain an idea for an item's use based on magical artifacts found in the old world. 
  
 +This lore might also be used to try to duplicate the creation of a magic item from the Atlanteans.
 ===== Astrology ===== ===== Astrology =====
  
-A knowledge of the progression of the heavens is important for ritual magic. Once per day, a character who can see the nighttime sky may make an INT check to allow them to cast an arcane spell as a ritual even after a [[arcane_spells|failed spellcasting check]] blocks that spell level from being cast. +A knowledge of the progression of the heavens is important for ritual magic. Once per day, a character with this lore skill who can see the nighttime sky may make check to allow them to cast a single arcane spell as a ritual even after a [[arcane_spells|failed spellcasting check]] blocks that spell level from being cast. 
  
 ===== Geography ===== ===== Geography =====
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 ===== Law ===== ===== Law =====
  
-A knowledge of the [[law]] in the new world is helpful for those who punish lawbreakers or those who run afoul of it. +A knowledge of the [[law]] in the new world is helpful for those who punish lawbreakers or those who run afoul of it. Successful checks might be used to alter wereguild costs, or change sentencing guidelines. Knowledge of the law is an important component of being a good ruler as well. Lords who have this particular lore skill may check it monthly to gain a 3% bonus to taxation pay from their land properties
  
  
 ===== Math ===== ===== Math =====
  
-A knowledge of math is a help when dealing with vassals and lordship, as well as commanding groups of troops in the hundreds. +A knowledge of math is a help when dealing with vassals and lordship, as well as commanding groups of troops in the hundreds. Lords who have this particular lore skill may check it monthly to gain a 2% bonus to taxation pay from their land properties. Additionally, lords Lords who have this particular lore skill may check it monthly when paying for militia or troops to gain a 5% savings to all total upkeep costs for that period.
  
  
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 ===== Monsters ===== ===== Monsters =====
  
-Forewarned is fore-armed. A successful Lore (Monsters) check might explain why certain types of attacks aren't as effective as one might think, what a certain monster eats, or why they are in a certain place. Having this skill allows an adventurer to claim a bonus to fight the same monster that may have been defeated in the past.+Forewarned is fore-armed. A successful Lore (Monsters) check might explain why certain types of attacks aren't as effective as one might think, what a certain monster eats, or why they are in a certain place. Alternately, at the GM's discretion a PC may attempt a Lore (Monsters) check to claim a mechanical benefit if they have fought and defeated the same or similar type of monster in the past. The benefit might be a bonus to damage equal to the PC's proficiency bonus, or advantage on attacks or saves against the monster's special features at the GM's discretion. In any case, the player must ask the GM for the roll, describing how they recognize the monster and how their knowledge might help them better affect it.  
 + 
 +This lore might also be used to try to create a monstrosity just as the Atlanteans did.
  
  
lore.1583000940.txt.gz · Last modified: 2020/02/29 18:29 by andrew