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knight_of_hell [2020/01/17 18:47] – created daveknight_of_hell [2020/01/23 21:04] (current) dave
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   * Morale: +12   * Morale: +12
   * Stealth  0 Perception 0   * Stealth  0 Perception 0
-  * Attack:  +12; Damage:  3d8+2 (arming sword) +  * Attack, Melee:  +12; Damage:  3d8+2 slashing (arming sword) 
-  * Attack:  +12;  Damage: 3d8+2 (lance, double on charge)--Reach +  * Attack, Melee:  +12;  Damage: 3d8+2 piercing (lance, double on charge)--Reach 
-  * Attack::  +12;  Damage:  3d4+2 (mace or dagger)+  * Attack, Melee::  +12;  Damage:  3d4+2 bludgeoning or piercing (mace or dagger)
   * Terrible Critical: scores a critical hit on 19-20, which also inflicts the pained condition   * Terrible Critical: scores a critical hit on 19-20, which also inflicts the pained condition
   * Riding Master: advantage to all riding checks and can mount/dismount as quick action   * Riding Master: advantage to all riding checks and can mount/dismount as quick action
Line 21: Line 21:
   * Terrifying Aspect: all human NPC's must make a morale check when encounter begins   * Terrifying Aspect: all human NPC's must make a morale check when encounter begins
   * Hell's Command: the Knight of Hell can give orders to any Imp, Pit Spawn, or Undead of fewer HD than it has.   * Hell's Command: the Knight of Hell can give orders to any Imp, Pit Spawn, or Undead of fewer HD than it has.
- +  * S+12 D+12, C+7, I+7, W+7,Ch+7
-S+12 D+12, C+7, I+7, W+7,Ch+7+
  
 **HELL HORSE  (5 HD Brute)** **HELL HORSE  (5 HD Brute)**
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   * Resistance: 15   * Resistance: 15
   * Mods: W 0/N+4/S+7   * Mods: W 0/N+4/S+7
- 
   * Speed: 65':   Load 100   * Speed: 65':   Load 100
   * Morale:  +7   * Morale:  +7
   * Stealth  0, Perception 0   * Stealth  0, Perception 0
- +  * Attack, Melee: +4;  Damage:  2d8 bludgeoning (hooves)
-  * Attack:  Hooves: +4Damage:  2d8+
   * Trample:  when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.   * Trample:  when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.
   * Hellish Defense: resistant (half damage) to all non-magical weapons, arcane spells, and natural weapons   * Hellish Defense: resistant (half damage) to all non-magical weapons, arcane spells, and natural weapons
   * Immune: fire and cold   * Immune: fire and cold
- +  * S+7/D 0/C+7/I 0/W+4/Ch+4
-  Stats S+7/D 0/C+7/I 0/W+4/Ch+4+
  
knight_of_hell.1579286861.txt.gz · Last modified: 2020/01/17 18:47 by dave