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jotuns [2020/01/10 19:04] – created davejotuns [2020/01/23 17:46] (current) dave
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 =====JOTUNS===== =====JOTUNS=====
  
-The Jotuns are a primordial race of the fey, most of the Norse so-called gods are of their folk.   They mostly live in the spirit realm, far in the North (Jotunheim) or South (Muspelheim) --the lands of the Frost and Fire Jotuns respectively.  Jotun Wizards are know to know the secrets of creating many magic items.+The Jotuns are a primordial race of the fey, most of the Norse so-called gods are of their folk.   They mostly far in the North (Jotunheim) or South (Muspelheim) --the lands of the Frost and Fire Jotuns respectively.  Frost Jotun Wizards are said to know the secrets of creating many magic items
 + 
 +Jotuns live both in the Physical World and the Spirit World at once.  From a physical perspective their castles and houses look like mountains or icebergs, from a spiritual perspective like glittering palaces They themselves look like hazy giant figures surrounded with either frosty mist or flames in the physical world, but look rather humanlike in the spiritual realm.  They are immune to all non-magic weapons because of their double nature.
  
  
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   * Resistance: 17;  against Magic 22   * Resistance: 17;  against Magic 22
   * Mods: W +7/N+10/S+12   * Mods: W +7/N+10/S+12
- 
   * Speed: 60'   * Speed: 60'
   * Morale: if alone +7, if with minions +12   * Morale: if alone +7, if with minions +12
   * Stealth +10, Perception +10   * Stealth +10, Perception +10
- +  * Attack, Melee:  +7 Damage:  4d10+1 slashing (axe or sword);   
-  * Attack:  +7  Damage:  4d10+1;  Magic Attacks:  +12 +  * Attack, Magic:  +12 vs Dex; Damage 9d6 Cold (Frost Blast) 90' Cone, used 6 per turn 
-  * Adept: Can cast any Rune Spell +  * Adept: Can cast any Rune Spell  +12 Casting
-  * Frost Blast:  90' cone, 9d6 Cold Damage, 6 times per fight, Dex check, exceed attack roll to dodge.+
   * Immunity: cold, non-magical weapons   * Immunity: cold, non-magical weapons
   * Illusion:  540'x540' area, can make anything appear as anything else through illusion magic.   * Illusion:  540'x540' area, can make anything appear as anything else through illusion magic.
 +  * Ice Home:  in icy terrain, ignores difficult/harsh terrain penalties
 +  * S+7, D +10, C+7, I +12,W+10,Ch+12
 +
 +**FROST JOTUN (14 HD Brute)**
 +
 +  * AC: 19   HD 14  HP 57 
 +  * Resistance: 22
 +  * Mods: W+5/N+9/S+12
 +  * Speed: 60': 
 +  * Morale: +12
 +  * Stealth +5, Perception +5
 +  * Attack, Melee:  +9; Damage:  3d12 Slashing (Axe)
 +  * Immunity:  Cold, non-magical weapons
 +  * Sweep: can attack 7 targets, +7 attack, each hit pushes target 20' back
 +  * Immunity:  Cold, non-magical weapons
 +  * Ice Home:  in icy terrain, ignores difficult/harsh terrain penalties
 +  * S+12, D+5, C+12, I+5,W+9,Ch+9
 +
 +
 +**FIRE JOTUN (14 HD Brute)**
  
 +  * AC: 19   HD 14  HP 57 
 +  * Resistance: 22
 +  * Mods: W+5/N+9/S+12
 +  * Speed: 60': 
 +  * Morale: +12
 +  * Stealth +5, Perception +5
 +  * Attack:  +9;  Damage:  3d12 slashing (Sword) 
 +  * Attack, Magic:  +5 vs Dex; Damage 7d6 fire (Fire Blast) 70' Cone,  3 times per turn
 +  * Sweep: can attack 7 targets, +7 attack, each hit pushes target 20' back
 +  * Immunity:  Fire, non-magical weapons
 +  * S+12, D+5, C+12, I+5,W+9,Ch+9
  
-S+7, D +10, C+7, I +12,W+10,Ch+12 
  
  
jotuns.1578683068.txt.gz · Last modified: 2020/01/10 19:04 by dave