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italian [2019/11/26 16:42] andrewitalian [2020/03/22 18:30] (current) andrew
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-===== Italian =====+====== Italian ======
  
-While no settlements from Italy have yet been seen in the New World, Italian sailors and merchants from Venice, Genoa, Naples and Amalfi are to be found nearly everywhere that trade happens.  Other Italians have followed in the train of churchmen sent from Rome or in the troops of Norman mercenaries from the Kingdom of Sicily.  +While no settlements from Italy have yet been seen in the New World, Italian sailors and merchants from Venice, Genoa, Pisa and Amalfi are to be found nearly everywhere that trade happens.  Other Italians have followed in the train of churchmen sent from Rome or in the troops of Norman mercenaries from the Kingdom of Sicily.  
  
-Long the seat of civilization, the Italians are cultured and well-versed in language and religion throughout the world. +Long the seat of civilization, the Italians are cultured and well-versed in language and religion throughout the world. Consequently, Italian adventurers start with a +2 bonus to their WIS score
  
 Primary Language:  Italian.  Secondary Language:  English Primary Language:  Italian.  Secondary Language:  English
  
-Add +2 to your WIS attributeRoll on the background event table below for an additional special feature+There is no single united Italian kingdom.  Instead, the merchant-naval republics of Genoa, Pisa, Venice and Amalfi are wealthy powerful forces in the world.  The northern regions are a series of duchies and city-states which all owe fealty to the German Holy Roman Empire, the Italians of the south are ruled by the Norman kings of Sicily, and the Italians in the center are ruled by the Pope directly. 
 + 
 +Italians get along with just about everybody, except perhaps the [[Normans]], who get along with nobody, and the [[Byzantines]] who grow tired of the arrogance and crass mercantilism of the Venetians especially. 
 + 
  
-^Roll ^Event^ Attribute^ 
-|1|For months you helped your master prepare the dark ritual to summon an Imp from blood sacrifice. You slit his throat before he could murder the captive children, only to complete the murderous ritual yourself to take his power. |You know the ritual to create imps, and you may have an imp servant| 
-|2|In your nightmares, you hear dark whispered secrets of failures and desires others tell only themselves. Sometimes, you can hear these whispers during the day. |Persuasion Proficiency | 
-|3|Your eastern European ancestor is unnaturally long lived and healthy. Uncannily so. Some say you look just like him. Perhaps your ancestor is actually a vampire. Perhaps you are one as well?|Add +2 additional hit points healed after a rest| 
-|4|With your family's blessing, you have taken holy vows and traveled to the new world as a missionary. However, once you arrived you've struggled with your promises to Jehovah. You often find yourself tempted by worldly vices, and struggle privately with the frustrating sinister needs within your soul that threaten to explode.|The character may enter a berserker rage. While enraged, he gains a +2 bonus to attack throws and becomes immune to fear. However, the character has a -2 penalty to AC and cannot retreat from combat. Once it has begun, a berserker rage cannot be ended until combat ends.| 
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italian.1574786576.txt.gz · Last modified: 2019/11/26 16:42 by andrew