hunting_and_trapping
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hunting_and_trapping [2020/02/14 13:09] – created dave | hunting_and_trapping [2020/02/14 18:35] (current) – dave | ||
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=====HUNTING AND TRAPPING===== | =====HUNTING AND TRAPPING===== | ||
- | One activity players can pursue is hunting animals for their meat and hides/ | + | One activity players can pursue is hunting animals for their meat and hides/ |
====Yield for Different Ordinary Game==== | ====Yield for Different Ordinary Game==== | ||
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When an ordinary animal is hunted or trapped, the meat/hides can yield the following cash at a trading post or frontier settlement: | When an ordinary animal is hunted or trapped, the meat/hides can yield the following cash at a trading post or frontier settlement: | ||
- | Wild boar 3gp\\ | + | **Varmints**\\ |
- | Black Bear 10gp\\ | + | |
- | Deer 2gp\\ | + | |
Squirrel | Squirrel | ||
Racoon | Racoon | ||
Possum | Possum | ||
Groundhog 2cp\\ | Groundhog 2cp\\ | ||
+ | Coyote | ||
+ | Wolf 5sp\\ | ||
+ | Rats (per bag) 4cp\\ | ||
+ | |||
+ | **Big Game**\\ | ||
+ | Wild boar 3gp\\ | ||
+ | Black Bear 10gp\\ | ||
+ | Deer 2gp\\ | ||
+ | Stag 10gp\\ | ||
Puma 20gp\\ | Puma 20gp\\ | ||
- | Small Bird 1cp\\ | ||
- | Beaver | ||
- | Fox 5gp\\ | ||
Grizzly Bear 25gp\\ | Grizzly Bear 25gp\\ | ||
Bison 8gp\\ | Bison 8gp\\ | ||
+ | |||
+ | **Fur Animals**--must be trapped to get the value\\ | ||
+ | Beaver | ||
+ | Fox 5gp\\ | ||
+ | Weasel 5sp\\ | ||
+ | Muskrat 5sp\\ | ||
+ | |||
+ | **Birds**\\ | ||
+ | Small Bird 1cp\\ | ||
Turkey | Turkey | ||
+ | Falcon/ | ||
+ | |||
+ | |||
+ | ====Resolving Hunting Expeditions==== | ||
+ | |||
+ | The characters involved spend a number of days around a base camp in an unsettled wilderness area for up to 10 days, after which they must move at least 10 miles distant. | ||
+ | |||
+ | __Varmint Hunting__: scouring the area for garbage animals produces 1 animal per day per point of Wisdom bonus or Survival skill bonus per person. | ||
+ | 1-Squirrel\\ | ||
+ | 2-Racoon\\ | ||
+ | 3-Possum\\ | ||
+ | 4-Groundhog\\ | ||
+ | 5-Coyote\\ | ||
+ | 6-Rats (bag of)\\ | ||
+ | |||
+ | __Big Game Hunting__: each day the character with the best Survival Skill rolls, but he gets advantage if another character passes a Wisdom (survival) check. | ||
+ | |||
+ | |||
+ | __Fur Trapping: | ||
+ | |||
+ | * Wetlands Trap: roll d6, 6=beaver, 1-5=muskrat | ||
+ | * Forest trap: roll d6, 6=fox, 3-5=weasel, 1-2=varmint | ||
+ | * Bear Trap: roll d6. 6=grizzly bear, 4-5=black bear, 1-3=deer | ||
+ | |||
+ | Wetlands and forest traps, the animal will be dead, or easily killed. | ||
+ | |||
+ | __Bird Hunting__: for a day's bird hunting, make a single Survival Check, each point you exceed the target produces 1 small bird (you must use a sling or hunting bow for a normal check, a crossbow or warbow is at dasadvantage). | ||
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hunting_and_trapping.1581685767.txt.gz · Last modified: 2020/02/14 13:09 by dave