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hooger

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hooger [2019/12/14 23:37] andrewhooger [2020/01/23 17:06] (current) dave
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   * Resistance: 22   * Resistance: 22
   * Mods: W+3/N+7/S+12   * Mods: W+3/N+7/S+12
- 
   * Speed: 30':    * Speed: 30': 
   * Morale: +12   * Morale: +12
   * Stealth +3, Perception +3   * Stealth +3, Perception +3
- +  Attack, Melee: +7 Damage:  3d8+2 bludgeoning (Claws)multi-attack, 2 per round.  
-  __Attack__ Claws x2:  +7 Damage:  3d8+2;  +  * Extra Beak Attack:  If both Claws hit the same target during a turn, the Hooger can make a Quick action with its beak that is +12 to hit, 3d8+2 piercing damage. 
-  *__ Extra Beak Attack__:  If both Claws hit the same target during a turn, the Hooger can make a Quick action with its beak that is +12 to hit, 3d8+2 damage. +  * Crashing Charge:  instead of attacking, the Hooger can attempt to overrun up to 5 targets as it moves (even a double move).  He moves through each target’s space, must make an attack roll (+7), if it hits, the target takes 1d6 hp of damage and is knocked prone. 
-  * __Crashing Charge__:  instead of attacking, the Hooger can attempt to overrun up to 5 targets as it moves (even a double move).  He moves through each target’s space, must make an attack roll (+7), if it hits, the target takes 1d6 hp of damage and is knocked prone. +  * Forest:  in the Forest, the Hooger gets advantage to stealth and ignores difficult terrain.
-  * __Forest__:  in the Forest, the Hooger gets advantage to stealth and ignores difficult terrain. +
- +
   * Stats: S+12, D+3, C+12, I+3,W+7,Ch+7   * Stats: S+12, D+3, C+12, I+3,W+7,Ch+7
  
hooger.1576366655.txt.gz · Last modified: 2019/12/14 23:37 by andrew