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hell_stalker [2020/01/17 14:01] davehell_stalker [2020/01/23 19:34] (current) dave
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   * Resistance: 12;    * Resistance: 12; 
   * Mods: W +2/N+6/S+10   * Mods: W +2/N+6/S+10
- 
   * Speed: 40'   * Speed: 40'
   * Morale: +2   * Morale: +2
   * Stealth +10, Perception +6   * Stealth +10, Perception +6
- +  * Attack, Melee:  +2  Damage:  2d6 slashing (claws);  
-  * Attack:  +2   Damage:  2d6;  +  * Attack from Stealth +10, 3d8 damage slashing (claws) and stun 1 round
-  * Attack from Stealth +10, 3d8 damage and stun 1 round+
   * Evil   * Evil
   * Quick Escape: as a quick action, the stalker can disengage from melee without incurring an attack of opportunity   * Quick Escape: as a quick action, the stalker can disengage from melee without incurring an attack of opportunity
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   * Resistant: the Hell Stalker takes half damage from all magic attacks.   * Resistant: the Hell Stalker takes half damage from all magic attacks.
   * Head Planter:  if the Stalker plants the head of one of its victims in the earth of a cave or underground chamber, in 24 hours a new Hell Stalker springs up to spread evil and death.   * Head Planter:  if the Stalker plants the head of one of its victims in the earth of a cave or underground chamber, in 24 hours a new Hell Stalker springs up to spread evil and death.
- +  * Horror:  if a human NPC witnesses a Hell Stalker tear off someone's head, the NPC must make a morale check. 
-S+6, D+6, C+2, I+10,W+6,Ch+6+  S+6, D+6, C+2, I+10,W+6,Ch+6
hell_stalker.1579269686.txt.gz · Last modified: 2020/01/17 14:01 by dave