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guards [2020/01/15 16:48] – created daveguards [2020/01/23 12:37] (current) dave
Line 15: Line 15:
   * Speed: 30'   * Speed: 30'
   * Morale: +3   * Morale: +3
-  * Stealth -2 Perception -2 +  * Stealth -2 Perception -2  
- +  * Attack, Melee: +3;  Damage:  1d6 bludgeoning (club)
-  * Attack:  +3;  Damage:  1d6 (club)+
   * Light and Whistle:  usually carries a lantern and a whistle to see and raise alarm   * Light and Whistle:  usually carries a lantern and a whistle to see and raise alarm
- +  * S+3, D+3, C+2, I+2,W+2,Ch+2
-S+3, D+3, C+2, I+2,W+2,Ch+2+
  
 **MERCENARY BILLMAN—CLASS C (2 HD Soldier)** **MERCENARY BILLMAN—CLASS C (2 HD Soldier)**
Line 30: Line 28:
   * Morale: +4   * Morale: +4
   * Stealth -1 Perception -1   * Stealth -1 Perception -1
-  * Attack:  +4;  Damage:  1d12 (bill or long spear)--Reach +  * Attack, Melee:  +4;  Damage:  1d12 slashing or piercing(bill or long spear)--Reach 
-  * Attack:  +4;  Damage : 1d6 (saex) +  * Attack, Melee:  +4;  Damage : 1d6 slashing (saex) 
- +  S+4, D+4, C+3, I+3,W+3,Ch+3
-S+4, D+4, C+3, I+3,W+3,Ch+3+
  
 **MERCENARY CROSSBOWMAN--Class C (2 HD Sniper)** **MERCENARY CROSSBOWMAN--Class C (2 HD Sniper)**
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   * Morale: -1   * Morale: -1
   * Stealth +3 Perception +4   * Stealth +3 Perception +4
-  * Attack:  -1;  Damage:  1d6 (mace or saex) +  * Attack, Melee:  -1;  Damage:  1d6 bludgeoning or slashing (mace or saex) 
-  * Ranged Attack:  +4;  Damage : 1d12  (Crossbow) +  * Attack, Ranged:  +4;  Damage : 1d12  piercing (Crossbow) 
- +  S -1, D+4, C -1, I+3,W+4,Ch+3
-S -1, D+4, C -1, I+3,W+4,Ch+3+
  
 **SELL-SWORD:  Class-B (3 HD Soldier)** **SELL-SWORD:  Class-B (3 HD Soldier)**
  
-  * AC: 17 (round shield, mail)  HD 3 HP 13+  * AC: 17 (round shield, avg. mail)  HD 3 HP 13
   * Resistance: 15;  vs. magic 9   * Resistance: 15;  vs. magic 9
   * Mods: W-1/N+3/S+5   * Mods: W-1/N+3/S+5
Line 56: Line 52:
   * Morale: +5   * Morale: +5
   * Stealth -1 Perception -1   * Stealth -1 Perception -1
-  * Attack:  +5; Damage:  1d10 (arming sword or war axe) +  * Attack, Melee:  +5; Damage:  1d10 slashing (arming sword or war axe) 
-  * Ranged Attack:  +5, Damage:  1d8 (Hunting Bow, must drop shield+  * Attack, Ranged:  +5, Damage:  1d6 piercing (javelin
-  * Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attack+  * Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attackers
- +  S+5, D+5, C+3, I+3,W+3,Ch+3
-S+5, D+5, C+3, I+3,W+3,Ch+3+
  
  
 **SELL-SWORD —CLASS A ( 4 HD Soldier)** **SELL-SWORD —CLASS A ( 4 HD Soldier)**
  
-  * AC: 17 (round shield, mail)  HD 4 HP 17+  * AC: 17 (round shield, avg. mail)  HD 4 HP 17
   * Resistance: 16;  vs. magic 10   * Resistance: 16;  vs. magic 10
   * Mods: W 0/N+4/S+6   * Mods: W 0/N+4/S+6
Line 71: Line 66:
   * Morale: +6   * Morale: +6
   * Stealth  0 Perception 0   * Stealth  0 Perception 0
-  * Attack:  +6; Damage:  2d6 (arming sword or war axe) +  * Attack, Melee:  +6; Damage:  2d6 slashing (arming sword or war axe) 
-  * Ranged Attack:  +5, Damage:  1d8 (Hunting Bow, must drop shield)+  * Attack, Ranged:  +5, Damage:  1d6 piercing (javelin)
   * Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attack)   * Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attack)
- +  * S+6, D+6, C+4, I+4, W+4,Ch+4
-S+6, D+6, C+4, I+4, W+4,Ch+4+
  
  
guards.1579106883.txt.gz · Last modified: 2020/01/15 16:48 by dave