User Tools

Site Tools


gems_jewels_and_stones

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
gems_jewels_and_stones [2020/01/13 16:15] andrewgems_jewels_and_stones [2020/10/11 17:49] (current) dave
Line 3: Line 3:
  
 ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^
-|Gem of Absorption|1000gp|0|4|this gem is a deep black in color and anytime a spell is cast at the holder, he can make a Charisma check, if it succeeds, the spell is absorbed into the gem.  If the roll is a natural "1", the gem explodes in a 20' radius for 6d8 points of damage.|The ichor of a [[feaster]]| +|Gem of Absorption|1000gp|0|4|this gem is a deep black in color and anytime a spell is cast at the holder, he can make a Charisma check, if it succeeds, the spell is absorbed into the gem.  If the roll is a natural "1", the gem explodes in a 20' radius for 6d8 points of damage.|The ichor of a [[feasters|feaster]]| 
-|Gem of Light|xxxgp|0|4|this gem gives off bright light in a 60' radius.  If it is crushed, however, it explodes in a 20' radius inflicting 6d8 damage to everyone.|--+|Gem of Light|4000gp|0|4|this gem gives off bright light in a 60' radius.  If it is crushed, however, it explodes in a 20' radius inflicting 6d8 damage to everyone.|The tears of an elf-enchantress, freely given
-|Gem of Vision|xxxgp|0|4|holding this gem up to one's eye allows the user to see things as the really are, sees spirits, invisible objects, through illusions.|--+|Gem of Vision|10,000gp|0|4|holding this gem up to one's eye allows the user to see things as the really are, sees spirits, invisible objects, through illusions.|The eye of a Frost Jotun wizard
-|Jewel of Mist|xxxgp|0|3|one who wears this jewel can summon a cloud of obscuring mist which follows the jewel and has a radius of 20', Perception is at a disadvantage in or looking into the cloud.|--+|Jewel of Mist|1000gp|0|3|one who wears this jewel can summon a cloud of obscuring mist which follows the jewel and has a radius of 20', Perception is at a disadvantage in or looking into the cloud.|hand of a Devilkin Enchanter
-|Jewel of Second Thought|xxxgp|0|3|one who wears this jewel can, once per week, take back one unsuccessful action and try something else|--+|Jewel of Second Thought|20,000gp|0|3|one who wears this jewel can, once per week, take back one unsuccessful action and try something else|a 1-load sack full of pixie dust
-|Jewel of Sparkles|xxxgp|0|3|one who wears this jewel is surrounded by tiny, bright sparkles, making it impossible to hide, but allowing sight in the dark for 10', and SPARKLES|--|+|Jewel of Sparkles|1000gp|0|3|one who wears this jewel is surrounded by tiny, bright sparkles, making it impossible to hide, but allowing sight in the dark for 10', and SPARKLES|a bucket of dew from a meadow|
 |Soul Gem|50gp|1|1|Soul Gems are magic stones used for trapping spirits for the purpose of enchanting weapons and armor. To use the gem, a spellcaster presents this specially enchanted gem which begins to absorb the soul of a target disembodied spirit within 30'. After three consecutive successful magical attacks, each using the spellcaster's [[actions|Active action]] the spirit is permanently trapped within the gem. After the first successful magical attack, the spirit cannot more farther than 30' from the spellcaster until they fail a consecutive magical attack, give up on the attack, or are incapacitated. The gem can hold a spirit of 1 HD for every 25gp of value of the gem used to create this item. If the gem isn't valuable enough to hold a particular spirit it is destroyed.|A gem of 25gp value or more | |Soul Gem|50gp|1|1|Soul Gems are magic stones used for trapping spirits for the purpose of enchanting weapons and armor. To use the gem, a spellcaster presents this specially enchanted gem which begins to absorb the soul of a target disembodied spirit within 30'. After three consecutive successful magical attacks, each using the spellcaster's [[actions|Active action]] the spirit is permanently trapped within the gem. After the first successful magical attack, the spirit cannot more farther than 30' from the spellcaster until they fail a consecutive magical attack, give up on the attack, or are incapacitated. The gem can hold a spirit of 1 HD for every 25gp of value of the gem used to create this item. If the gem isn't valuable enough to hold a particular spirit it is destroyed.|A gem of 25gp value or more |
-|Stone of Luck|xxxgp|1|4|one who carries the stone can reroll 1 roll made by him or against him once per hour.|--+|Stone of Luck|8000gp|1|4|one who carries the stone can reroll 1 roll made by him or against him once per hour.|A leprechaun's walking stick
-|Stone of Pull|200gp|1|4|One object of metal of 5 load or less within 60' designated by the user  will be pulled through the air rapidly to the stone. This could potentially be used to disarm an enemy as an [[actions|Active action]]. This object won't work if the wielder is wearing metal armor (i.e. heavy armor). |The eye of a LESSER LAND-WIGHT| +|Stone of Pull|200gp|1|4|One object of metal of 5 load or less within 60' designated by the user  will be pulled through the air rapidly to the stone. This could potentially be used to disarm an enemy as an [[actions|Active action]]. This object won't work if the wielder is wearing metal armor (i.e. heavy armor). | eye of  a LESSER LAND-WIGHT | 
-|Stone of Earth|xxxgp|1|4|when the stone is firmly planted in the earth, the next round the user can summon an Earth Spirit to his bidding once per day for 10 minutes.|--|+|Stone of Earth|25,000gp|1|4|when the stone is firmly planted in the earth, the next round the user can summon an Earth Spirit to his bidding once per day for 10 minutes.|soul gem containing an Earth Spirit|
gems_jewels_and_stones.1578932134.txt.gz · Last modified: 2020/01/13 16:15 by andrew