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five_torches_deep [2019/11/21 19:17] – andrewfive_torches_deep [2019/11/21 20:11] (current) – [Our Discoveries] andrew
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 familiarity with fantasy rpgs. familiarity with fantasy rpgs.
  
-  • Core mechanics based on 5e +  * Core mechanics based on 5e 
-  • Four OSR-related classes +  * Four OSR-related classes 
-  • Four OSR-common races +  * Four OSR-common races 
-  • Race and class restrictions +  * Race and class restrictions 
-  • STR, DEX, CON, INT, WIS, CHA +  * STR, DEX, CON, INT, WIS, CHA 
-  • Ascending AC +  * Ascending AC 
-  • Rolled abilities and HP +  * Rolled abilities and HP 
-  • Skills reduced and simplified +  * Skills reduced and simplified 
-  • Magic system re-tooled, flattened +  * Magic system re-tooled, flattened 
-  • Spells can cause magical mishaps +  * Spells can cause magical mishaps 
-  • Semi-compatible with 5e math +  * Semi-compatible with 5e math 
-  • Semi-compatible with B/X math +  * Semi-compatible with B/X math 
-  • Load and encumbrance +  * Load and encumbrance 
-  • Incorporates dis/advantage +  * Incorporates dis/advantage 
-  • Slower and weaker rest and healing +  * Slower and weaker rest and healing 
-  • Equipment can be broken +  * Equipment can be broken 
-  • Ability scores determine limits +  * Ability scores determine limits 
-  • Retainers, morale, and reactions+  * Retainers, morale, and reactions
  
 ===== Our Discoveries ===== ===== Our Discoveries =====
 +
 +Dave and Andrew are discovering new and interesting tidbits about this ruleset. These factoids are stored here.
  
   * Because every spell risks failure, spellcasters can cast as often as they have components for   * Because every spell risks failure, spellcasters can cast as often as they have components for
   * Certain spell failures keep the spellcaster from casting again until a rest   * Certain spell failures keep the spellcaster from casting again until a rest
   * Limited races and class choices   * Limited races and class choices
 +  * Wands are codified spells and can be cast multiple times, even by non-spellcasting PCs. Wands must be identified before use, and generally require attunement. Wands use CHA for checks and damage.
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