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family_features [2020/01/29 20:06] andrewfamily_features [2020/01/29 20:08] (current) andrew
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 |9|Bishop's Bastard|Deception|20| |9|Bishop's Bastard|Deception|20|
 |10|Blacksmith|Craft (Blacksmith)|20| |10|Blacksmith|Craft (Blacksmith)|20|
-|11|Blood of Atlantis, a recluse family|Whenever you are near an Atlantean object that is magical, and you concentrate, you can detect that magic and sometimes even a little information about its nature and function.|15 +|11|Blood of Atlantis, a recluse family|Whenever you are near an Atlantean object that is magical, and you concentrate, you can detect that magic and sometimes even a little information about its nature and function.|15| 
-12|Boatman|Occupation (Sailor)|10| +|12|Boatman|Occupation (Sailor)|10| 
-|13|Born a Thrall|You were a servant to a noble family, and you became well used to their capricious whims and cruel behavior.  You are so tough you start with +2 Permanent Hit Points|0 +|13|Born a Thrall|You were a servant to a noble family, and you became well used to their capricious whims and cruel behavior.  You are so tough you start with +2 Permanent Hit Points|0| 
-14|Born to Fight|Born into one of the elite mercenary companies, you have tired of constant warfare and have traveled to find adventure across the sea. You start with +2 STR which helped you raise through the ranks.|35 +|14|Born to Fight|Born into one of the elite mercenary companies, you have tired of constant warfare and have traveled to find adventure across the sea. You start with +2 STR which helped you raise through the ranks.|35| 
-15|Brewmaster|Brewing|30|+|15|Brewmaster|Brewing|30|
 |16|Bushwhacker|Stealth|10| |16|Bushwhacker|Stealth|10|
 |17|Busker|Performance|5| |17|Busker|Performance|5|
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 |32|Double Life|You've led a double life in the past. You were part of your small village's ruling cult, as well as one of the secret fighters working to keep the cult from opening the Atlantean vault located in the nearby wood. It all came to an end when they brainwashed your wife and child and convinced them to disown you. You've gained the Religion Skill|40| |32|Double Life|You've led a double life in the past. You were part of your small village's ruling cult, as well as one of the secret fighters working to keep the cult from opening the Atlantean vault located in the nearby wood. It all came to an end when they brainwashed your wife and child and convinced them to disown you. You've gained the Religion Skill|40|
 |33|Drunken Stepfather|Your stepfather would beat you regularly when in his cups. Over the years you learned how to dodge his blows. Now that he's dead, your quickness is an asset you hope to help support your widowed mother. You have gained +2 Dexterity for your trouble.|0| |33|Drunken Stepfather|Your stepfather would beat you regularly when in his cups. Over the years you learned how to dodge his blows. Now that he's dead, your quickness is an asset you hope to help support your widowed mother. You have gained +2 Dexterity for your trouble.|0|
-|34|Duplicitous Apprentice|For months you helped your master prepare the dark ritual to summon an imp from a blood sacrifice. You slit his throat before he could murder the captive children, only to complete the bloody ritual yourself to take his power. You know the ritual to create imps, and you may already have an imp servant yourself if you are a scholar. However you start with one point of corruption.|30 +|34|Duplicitous Apprentice|For months you helped your master prepare the dark ritual to summon an imp from a blood sacrifice. You slit his throat before he could murder the captive children, only to complete the bloody ritual yourself to take his power. You know the ritual to create imps, and you may already have an imp servant yourself if you are a scholar. However you start with one point of corruption.|30| 
-35|Eldritch Test Subject|+2 Permanent HP|10|+|35|Eldritch Test Subject|+2 Permanent HP|10|
 |36|Enchantress Mother|Your mother was a famous sorceress and courtesan. Your childhood was dominated by the turmoil that the constant stream of Sorcerers duels with rivals and lovers caused. You may add your proficiency bonus to any checks or resistance against enchantment, charms, and necromantic magic.|35| |36|Enchantress Mother|Your mother was a famous sorceress and courtesan. Your childhood was dominated by the turmoil that the constant stream of Sorcerers duels with rivals and lovers caused. You may add your proficiency bonus to any checks or resistance against enchantment, charms, and necromantic magic.|35|
 |37|Escaped the Fey|You were stolen from your family by the Fey as a child. You returned as an adult and cut your Fey doppelganger's throat. You are now on the run for the murder of yourself. You have gained the skill of Disguise from your work foiling attempts to find you.|15| |37|Escaped the Fey|You were stolen from your family by the Fey as a child. You returned as an adult and cut your Fey doppelganger's throat. You are now on the run for the murder of yourself. You have gained the skill of Disguise from your work foiling attempts to find you.|15|
-|38|Exotic Upbringing|You are the offspring of a haughty and noble trader dealing with exotic and forbidden wares. You may re-roll any checks associated with any sales negotiations.|40 +|38|Exotic Upbringing|You are the offspring of a haughty and noble trader dealing with exotic and forbidden wares. You may re-roll any checks associated with any sales negotiations.|40| 
-39|Farmer|Perception|10|+|39|Farmer|Perception|10|
 |40|Farmer|Occupation (farmer)|10| |40|Farmer|Occupation (farmer)|10|
 |41|Farmer|Herbalism|10| |41|Farmer|Herbalism|10|
 |42|Farmer|Survival|10| |42|Farmer|Survival|10|
 |43|Farmer|Lore (Plants)|5| |43|Farmer|Lore (Plants)|5|
-44|Fire Won't Burn There, No Fire At All|On the seventh day of the seventh month of your seventh year, your family burned down around you, and you were seen protected by a shining nimbus. To this day, you are resistant to fire damage.|30|+|44|Fire Won't Burn There, No Fire At All|On the seventh day of the seventh month of your seventh year, your family burned down around you, and you were seen protected by a shining nimbus. To this day, you are resistant to fire damage.|30|
 |45|Fisherman|Craft (Weaving)|20| |45|Fisherman|Craft (Weaving)|20|
 |46|Fortune Teller|Deception|20| |46|Fortune Teller|Deception|20|
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 |52|Herdsman |Lore (Animals)|0| |52|Herdsman |Lore (Animals)|0|
 |53|Herdsman|You get your start with two shepherding dog companions who will serve you faithfully.|10| |53|Herdsman|You get your start with two shepherding dog companions who will serve you faithfully.|10|
-|54|Hermit's Apprentice|You spent many years with a mad hermit in the forest near home. Once he ordered you to cook a “magic weasel” he found, and when you tasted some of the juices you gained a degree of animal empathy.  You can now give orders to your horse, dog or any well trained animal which you have become familiar to. These orders succeed on a CHA check. The command have a range of 40' and count as quick action.|5 +|54|Hermit's Apprentice|You spent many years with a mad hermit in the forest near home. Once he ordered you to cook a “magic weasel” he found, and when you tasted some of the juices you gained a degree of animal empathy.  You can now give orders to your horse, dog or any well trained animal which you have become familiar to. These orders succeed on a CHA check. The command have a range of 40' and count as quick action.|5| 
-55|Hostler|Riding|10|+|55|Hostler|Riding|10|
 |56|Hunter|Survival|10| |56|Hunter|Survival|10|
-|57|I Ain't Afraid of No Bears|Your grandpa, Bearkiller Kniva, was so feared by bear-kind, that when a bear or part-bear monster tries to attack you it must make a morale check every round before it can swing.|35 +|57|I Ain't Afraid of No Bears|Your grandpa, Bearkiller Kniva, was so feared by bear-kind, that when a bear or part-bear monster tries to attack you it must make a morale check every round before it can swing.|35| 
-58|Innkeeper|Brewing|20|+|58|Innkeeper|Brewing|20|
 |59|Juggler|Acrobatics|10| |59|Juggler|Acrobatics|10|
 |60|Knight Errant|Survival|40| |60|Knight Errant|Survival|40|
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 |70|Knight/Lord's Guard|Siegecraft|30| |70|Knight/Lord's Guard|Siegecraft|30|
 |71|Knight/Lord's Guard|Craft (Swordsmith)|40| |71|Knight/Lord's Guard|Craft (Swordsmith)|40|
-||7|2|Lawyer|Lore (Law)|25 +|72|Lawyer|Lore (Law)|25| 
-73|Locksmith|Lockpicking|35|+|73|Locksmith|Lockpicking|35|
 |74|Lord's Guard|Perception|40| |74|Lord's Guard|Perception|40|
 |75|Lord's Son|You grew up in a place of privilege as the second son of a chieftain or lord. Following your father's death, your older brother sought to consolidate his strength and commissioned an assassin to kill you in cold blood. Discovery of your sibling's cruel intent motivated you to take your father's magic Heavy Armor from his youth and run.|25| |75|Lord's Son|You grew up in a place of privilege as the second son of a chieftain or lord. Following your father's death, your older brother sought to consolidate his strength and commissioned an assassin to kill you in cold blood. Discovery of your sibling's cruel intent motivated you to take your father's magic Heavy Armor from his youth and run.|25|
family_features.1580328392.txt.gz · Last modified: 2020/01/29 20:06 by andrew