expert
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| expert [2019/12/23 16:19] – dave | expert [2020/02/21 14:47] (current) – andrew | ||
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| - | =====EXPERT RETAINERS===== | + | ====== Expert Retainers ====== |
| - | Expert retainers are trained in useful skills that are in demand among adventuring parties. | + | Expert retainers are trained in useful skills that are in demand among adventuring parties. |
| - | Weak Mod: CON, CHA, morale, resistance | + | Weak Mod: CON, CHA, morale, resistance\\ |
| + | Normal Mod: STR, WIS, missile and melee attacks, perception\\ | ||
| + | Strong Mod: DEX, INT, stealth, three skills chosen by GM | ||
| - | Normal Mod: STR, WIS, missile and melee attacks, perception | ||
| - | Strong Mod: DEX, INT, stealth, 3 skills chosen by DM | + | Possible Expertises Include: |
| - | + | | |
| - | + | * Armorer: | |
| - | Possible Expertises: | + | * Barber / Surgeon |
| - | + | * Burglar | |
| - | * Burglar | + | * Gambler |
| - | * Tracker | + | * Guide (Survival, Lore (Geography), Riding) |
| - | * Guide | + | * Herbalist |
| - | * Scout / Woodsman | + | * Minstrel (Perform (two types), Lore (History)) |
| - | * Alchemist | + | * Physician |
| - | * Barber / Surgeon | + | * Poisoner (Poisoner, Deception, Disguise) |
| - | * Physician | + | * Sage/ |
| - | * Teamster | + | * Teamster |
| - | * Minstrel: | + | * Tracker |
| - | * Gambler | + | * Woodsman |
| - | * Poisoner | + | |
| - | * Herbalist | + | |
| - | * Sage/ | + | |
| - | * Armorer: | + | |
| - | + | ||
| **Class E Expert | **Class E Expert | ||
expert.1577117941.txt.gz · Last modified: by dave
