expert
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
expert [2019/12/23 13:30] – andrew | expert [2020/02/21 14:47] (current) – andrew | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | =====EXPERT RETAINERS===== | + | ====== Expert Retainers ====== |
- | Expert retainers are trained in useful skills that are in demand among adventuring parties. | + | Expert retainers are trained in useful skills that are in demand among adventuring parties. |
- | Weak Mod: CON, CHA, morale | + | Weak Mod: CON, CHA, morale, resistance\\ |
+ | Normal Mod: STR, WIS, missile and melee attacks, perception\\ | ||
+ | Strong Mod: DEX, INT, stealth, three skills chosen by GM | ||
- | Normal Mod: STR, WIS, missile and melee attacks, perception | ||
- | Strong Mod: DEX, INT, stealth, 3 skills chosen by DM | + | Possible Expertises Include: |
- | Example: an expert " | + | * Alchemist (Alchemy, Lore (Astrology), |
+ | * Armorer: (Craft (Armorer), Craft (Swordsmith), Appraisal) | ||
+ | * Barber / Surgeon (Occupation (Barber), Lore(Animals), Medicine) | ||
+ | * Burglar (Lockpicking, | ||
+ | * Gambler (Gambling, Deception, Insight) | ||
+ | * Guide (Survival, Lore (Geography), Riding) | ||
+ | * Herbalist (Herbalism, Brewing, Lore (Plants)) | ||
+ | * Minstrel (Perform (two types), Lore (History)) | ||
+ | * Physician (Medicine, Herbalism, Lore (Spirits)) | ||
+ | * Poisoner (Poisoner, Deception, Disguise) | ||
+ | * Sage/ | ||
+ | * Teamster (Occupation (Teamster), Riding, Lore (Animals)) | ||
+ | * Tracker (Survival, Lore (Animals), Herbalism) | ||
+ | * Woodsman (Traps, Survival, Lore (Animals)) | ||
- | Possible Expertises: | + | **Class E Expert |
+ | * AC: 12 (light armor) | ||
+ | * Resistance: 8; | ||
+ | * Mods: W -2/ | ||
+ | * Speed: 30'; | ||
+ | * Morale: -2 | ||
+ | * Stealth +2, Perception +2 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +2; Damage: by weapon | ||
+ | * Expertise: | ||
- | * Burglar | + | S +2, D+2, C -2, I+2, |
- | * Tracker | + | |
- | * Guide | + | **Class D Expert:** |
- | * Scout / Woodsman | + | * AC: 12 (light armor) |
- | * Alchemist | + | * Resistance: 8; |
- | * Barber | + | * Mods: W -2/ |
- | * Physician | + | * Speed: 30'; |
- | * Teamster | + | * Morale: -2 |
- | * Minstrel | + | * Stealth +3, Perception +2 |
- | * Gambler | + | * Attack, Melee: |
- | * Poisoner | + | |
- | * Herbalist | + | * Expertise: |
- | * Sage | + | |
- | * Historian | + | S +2, D+3, C -2, I+3, |
+ | |||
+ | |||
+ | **Class C Expert:** | ||
+ | * AC: 12 (light armor) | ||
+ | * Resistance: 9; | ||
+ | * Mods: W -1/N+3/S+4 | ||
+ | * Speed: 30'; | ||
+ | * Morale: -1 | ||
+ | * Stealth +4, Perception +3 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +3; Damage: by weapon | ||
+ | * Expertise: | ||
+ | S +3, D+4, C -1, I+4, | ||
+ | |||
+ | **Class B Expert:** | ||
+ | * AC: 12 (light armor) | ||
+ | * Resistance: 9; | ||
+ | * Mods: W -1/N+3/S+5 | ||
+ | * Speed: 30'; | ||
+ | * Morale: -1 | ||
+ | * Stealth +5, Perception +3 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +3; Damage: by weapon | ||
+ | * Expertise: | ||
+ | |||
+ | S +3, D+5, C -1, I+5, | ||
+ | |||
+ | **Class A Expert:** | ||
+ | * AC: 12 (light armor) | ||
+ | * Resistance: 10; | ||
+ | * Mods: W 0/N+4/S+6 | ||
+ | * Speed: 30'; | ||
+ | * Morale: +0 | ||
+ | * Stealth +6, Perception +4 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +4; Damage: by weapon | ||
+ | * Expertise: | ||
+ | |||
+ | S +4, D+6, C 0, I+6, | ||
+ | |||
+ | **Master (Elite Expert)** | ||
+ | |||
+ | * AC: 12 (light armor) | ||
+ | * Resistance: 10; | ||
+ | * Mods: W 0/N+4/S+7 | ||
+ | * Speed: 30'; | ||
+ | * Morale: +0 | ||
+ | * Stealth +7, Perception +4 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +4; Damage: by weapon | ||
+ | * Expertise: | ||
+ | |||
+ | S +4, D+7, C 0, I+7, |
expert.1577107838.txt.gz · Last modified: 2019/12/23 13:30 by andrew