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expert [2019/12/23 13:30] andrewexpert [2020/02/21 14:47] (current) andrew
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-=====EXPERT RETAINERS=====+====== Expert Retainers ======
  
-Expert retainers are trained in useful skills that are in demand among adventuring parties.  They come equipped with light armor and 1-2 simple weapons, plus appropriate items of their trade (as DM judges).+Expert retainers are trained in useful skills that are in demand among adventuring parties.  They come equipped with light armor and 1-2 simple weapons, plus appropriate items of their trade (as a GM judges).
  
-Weak Mod:  CON, CHA, morale+Weak Mod:  CON, CHA, morale, resistance\\ 
 +Normal Mod: STR, WIS, missile and melee attacks, perception\\ 
 +Strong Mod: DEX, INT, stealth, three skills chosen by GM
  
-Normal Mod: STR, WIS, missile and melee attacks, perception 
  
-Strong ModDEX, INT, stealth, 3 skills chosen by DM+Possible Expertises Include:
  
-Examplean expert "burglar" might have "lock-picking""traps" and "investigation" as his skills and show up with leather armorlockpicksa daggersling and crowbar.  An expert "tracker" on the other hand might have "survival""herbalism" and "Lore (animals)" as his skills and show up in a gambeson with a hunting bow and hatchet.+  * Alchemist (Alchemy, Lore (Astrology), Arcana) 
 +  * Armorer(Craft (Armorer)Craft (Swordsmith)Appraisal) 
 +  * Barber / Surgeon (Occupation (Barber)Lore(Animals)Medicine) 
 +  * Burglar (Lockpicking, Traps, Investigation) 
 +  * Gambler (Gambling, Deception, Insight) 
 +  * Guide (Survival, Lore (Geography), Riding) 
 +  * Herbalist (Herbalism, Brewing, Lore (Plants)) 
 +  * Minstrel (Perform (two types), Lore (History)) 
 +  * Physician (Medicine, Herbalism, Lore (Spirits)) 
 +  * Poisoner (Poisoner, Deception, Disguise) 
 +  * Sage/Historian (Three Different Lore Skills) 
 +  * Teamster (Occupation (Teamster), Riding, Lore (Animals)) 
 +  * Tracker (Survival, Lore (Animals), Herbalism) 
 +  * Woodsman (Traps, Survival, Lore (Animals)
  
-Possible Expertises:+**Class E Expert  (Apprentice):** 
 +  * AC: 12 (light armor)  HD 1/2  HP 2  
 +  * Resistance: 8;  
 +  * Mods: W -2/N+2/S+2 
 +  * Speed: 30';  Load 12 
 +  * Morale: -2 
 +  * Stealth +2, Perception +2 
 +  * Attack, Melee:  +2;   Damage: by weapon 
 +  * Attack, Ranged: +2; Damage: by weapon  
 +  * Expertise:  3 related professional skills at +2
  
-  * Burglar +S +2, D+2, C -2, I+2,W+2,Ch-2 
-  * Tracker + 
-  * Guide +**Class D Expert:** 
-  * Scout Woodsman +  * AC: 12 (light armor)  HD 1  HP 5   
-  * Alchemist +  * Resistance: 8;  
-  * Barber Surgeon +  * Mods: W -2/N+2/S+3 
-  * Physician +  * Speed: 30';  Load 12 
-  * Teamster +  * Morale: -2 
-  * Minstrel +  * Stealth +3, Perception +2 
-  * Gambler +  * Attack, Melee:  +2;   Damage: by weapon 
-  * Poisoner +  Attack, Ranged: +2; Damage: by weapon  
-  * Herbalist +  * Expertise:  3 related professional skills at +3 
-  * Sage + 
-  * Historian+S +2, D+3, C -2, I+3,W+2,Ch-2 
 + 
 + 
 +**Class C Expert:** 
 +  * AC: 12 (light armor)  HD 2  HP 9   
 +  * Resistance: 9;  
 +  * Mods: W -1/N+3/S+4 
 +  * Speed: 30';  Load 13 
 +  * Morale: -1 
 +  * Stealth +4, Perception +3 
 +  * Attack, Melee:  +3;   Damage: by weapon 
 +  * Attack, Ranged: +3; Damage: by weapon  
 +  * Expertise:  3 related professional skills at +4 
 +S +3, D+4, C -1, I+4,W+3,Ch-1 
 + 
 +**Class B Expert:** 
 +  * AC: 12 (light armor)  HD 3  HP 13    
 +  * Resistance: 9;  
 +  * Mods: W -1/N+3/S+5 
 +  * Speed: 30';  Load 13 
 +  * Morale: -1 
 +  * Stealth +5, Perception +3 
 +  * Attack, Melee:  +3;   Damage: by weapon 
 +  * Attack, Ranged: +3; Damage: by weapon  
 +  * Expertise:  3 related professional skills at +5 
 + 
 +S +3, D+5, C -1, I+5,W+3,Ch-1 
 + 
 +**Class A Expert:** 
 +  * AC: 12 (light armor)  HD 4  HP 17    
 +  * Resistance: 10;  
 +  * Mods: W 0/N+4/S+6 
 +  * Speed: 30';  Load 14 
 +  * Morale: +0 
 +  * Stealth +6, Perception +4 
 +  * Attack, Melee:  +4;   Damage: by weapon 
 +  * Attack, Ranged: +4; Damage: by weapon  
 +  * Expertise:  3 related professional skills at +6 
 + 
 +S +4, D+6, C 0, I+6,W+4,Ch+0 
 + 
 +**Master (Elite Expert)** 
 + 
 +  * AC: 12 (light armor)  HD 5  HP 21   
 +  * Resistance: 10;  
 +  * Mods: W 0/N+4/S+7 
 +  * Speed: 30';  Load 14 
 +  * Morale: +0 
 +  * Stealth +7, Perception +4 
 +  * Attack, Melee:  +4;   Damage: by weapon 
 +  * Attack, Ranged: +4; Damage: by weapon  
 +  * Expertise:  3 related professional skills at +7 
 + 
 +S +4, D+7, C 0, I+7,W+4,Ch+0
expert.1577107838.txt.gz · Last modified: 2019/12/23 13:30 by andrew