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elves [2020/01/17 16:36] daveelves [2020/01/23 17:40] (current) dave
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   * Morale: +9   * Morale: +9
   * Stealth  +1 Perception +1   * Stealth  +1 Perception +1
-  * Attack:  +8  Damage:  2d10 (arming sword) +  * Attack, Melee:  +8 Damage:  2d10 slashing (arming sword) 
-  * Attack:  +8;  Damage: 2d10 (lance, double on charge) +  * Attack, Melee:  +8;  Damage: 2d10 piercing (lance, double on charge)--Reach 
-  * Attack: +8;  Damage: 1d10 (dagger or mace)+  * Attack, Melee: +8;  Damage: 1d10 piercing or bludgeoning (dagger or mace) 
 +  * Knightly Combat: various advantages when fighting mounted
   * Careful Rider: horse takes 1/2 damage in melee   * Careful Rider: horse takes 1/2 damage in melee
   * Riding Master: advantage to all riding checks and can mount/dismount as quick action   * Riding Master: advantage to all riding checks and can mount/dismount as quick action
-  * Knightly Combat: various advantages when fighting mounted 
   * Immune: to non-magical weapons and natural attacks.   * Immune: to non-magical weapons and natural attacks.
- +  * Immune: sleep, charm, hypnosis 
-S+8, D+8, C+5, I+5, W+5,Ch+5+  S+8, D+8, C+5, I+5, W+5,Ch+5
  
 **ELF WARHORSE  (3 HD Brute)** **ELF WARHORSE  (3 HD Brute)**
Line 26: Line 26:
   * Resistance: 15   * Resistance: 15
   * Mods: W-1/N+3/S+5   * Mods: W-1/N+3/S+5
- 
   * Speed: 60':   Load 75   * Speed: 60':   Load 75
   * Morale:  +5   * Morale:  +5
   * Stealth  -1, Perception -1   * Stealth  -1, Perception -1
- +  * Attack, Melee: +3Damage:  1d12 bludgeoning (hooves)
-  * Attack:  Hooves: +3Damage:  1d12+
   * Trample:  when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.   * Trample:  when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.
   * Immune: to non-magical weapons and natural attacks   * Immune: to non-magical weapons and natural attacks
 +  * Immune:  sleep, charm, hypnosis
   * Stats S+5/D-1/C+5/I-1/W+3/Ch+3   * Stats S+5/D-1/C+5/I-1/W+3/Ch+3
  
Line 41: Line 39:
   * AC: 15  HD 7 HP 229    * AC: 15  HD 7 HP 229 
   * Resistance: 11;   * Resistance: 11;
-  * Mods: W +1/N+5/S+9 +  * Mods: W +1/N+5/S+9
   * Speed: 30', Fly: 60'     * Speed: 30', Fly: 60'  
   * Morale: +5   * Morale: +5
   * Stealth +5, Perception +9   * Stealth +5, Perception +9
-  * Attack:  +1 Damage:  2d10 +  * Attack, Melee:  +1;  Damage:  2d10 slashing (arming sword) 
-  * Ranged Attack:  +9, Bow, 2d10 damage--arrow is called "Elf Shot", the shaft and the wound are invisible and intangible, the head, which looks like a flint arrow head is imbedded in the target, giving 1d4 Intelligence damage and the Addled condition until removed.+  * Attack, Ranged:  +9; Damage: 2d10 piercing (bow)--arrow is called "Elf Shot", the shaft and the wound are invisible and intangible, the head, which looks like a flint arrow head is imbedded in the target, giving 1d4 Intelligence damage and the Addled condition until removed.
   * Immune:  non-magic weapons and natural attacks   * Immune:  non-magic weapons and natural attacks
- +  * Immune: sleep, charm, hypnosis 
- +  S+1 D+9, C+1, I+5,W+9,Ch+5
- +
-S+1 D+9, C+1, I+5,W+9,Ch+5+
  
  
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 Stealth +7, Perception +7\\ Stealth +7, Perception +7\\
 Melee Attack: +3 Damage: 3d10, piercing dagger 1d6\\ Melee Attack: +3 Damage: 3d10, piercing dagger 1d6\\
-Magic Attack: +12: 55' diameter burst of enchantment, 3 times per turn, fall asleep, Wisdom to avoid\\ +Magic Attack: +12 vs Wisdom: 55' diameter burst of enchantment, 3 times per turn, fall asleep\\ 
-Enchantment Attack:  +12:  30' range, 1 target, Wis Save or Charmed\\+Enchantment Attack:  +12 vs Wisdom:  30' range, 1 target, Charmed\\
 Disguise:  enchantress can magically take the illusionary appearance of any other person.\\ Disguise:  enchantress can magically take the illusionary appearance of any other person.\\
 Obscuring Mist: 330'x330' area, limits sight to 15' to all but enchantress, advantage to Stealth to enchantress\\ Obscuring Mist: 330'x330' area, limits sight to 15' to all but enchantress, advantage to Stealth to enchantress\\
 Immune:  to non-magic weapons and natural attacks\\ Immune:  to non-magic weapons and natural attacks\\
 +Immune:  sleep, charm, hypnosis
 Adept: can use 2 spells\\ Adept: can use 2 spells\\
- 
- 
 S+3, D +2, C+3, I +2,W+6,Ch+6 \\ S+3, D +2, C+3, I +2,W+6,Ch+6 \\
elves.1579279009.txt.gz · Last modified: 2020/01/17 16:36 by dave